Unlock Explorers' Skins in Editor

I’m playing the new expansion and with it I also unlocked every explorer skin of the game. I think it would be nice for scenarios and campaigns if we could use explorers’ skins as heroes and even as cinematic unit, like Morgan Black etc. What do you think?

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i think its great idea, especially for people that make custom scenarios :blush:
maybe make them a separate unit? :grin:

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I’ll soon upload a mod that does that.

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Yes, please. I was thinking about an additional option in the player data window, allowing the user to set every player’s hero skin. But if the skins (at least those that can be accessed by everyone) were available as individual units, it would be even better.

EDIT: Additionally, it would be great if more home city inhabitants could be placed as decorative units in the Scenario Editor, as it was done for the Asian home cities long ago. Including the new cats. :cat_face:

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Homecity buildings & people (not sure about the new cat) will be soon uploaded too.

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you mean like for example, a honved unit (wich its an upgrade of the landwher) as a separate unit just like the consulate units?

Hm, their would be no differences in terms of stats, it would be the Explorer/War Chief/et al. with different cosmetics.

Explorer skins should also be unlocked via the points we earn from leveling up as a civilization.