Other than a “Cavalry unit that can charge their attack stat” and a “hardy infantry unit that can construct the formidable Donjon”, the new UUs stats are completely unknown and maybe in scratch right now. Let’s see how everyone wants them to be.
Burgundians
Coustillier
Instead of making every cavalry UU as a variant of Knight in castle and a bit stronger than Cavalier but weaker than Paladin in imp, I’d make them weaker than Knight line all the time but at significantly lower cost.
Cost - 45f, 35g
HP - 80, 115
Attack - 8, 11
ROF - 1.9
MA - 1
PA - 1, 2
Speed - 1.45
LOS - 5
TT - 16s, 14s
Armor Class - Cav, UU
Upgrade Cost & Time - 750f, 600g & 50s
I wanted to give them some attack bonus against other cav or archer as we don’t have any cav unit for that but we’ve no idea how that ‘charge attack’ will work (We have some guesses but those aren’t final). So for now there won’t be any attack bonus.
Flemish Militia
Flemish Revolution costs 600f, 400g (For comparison, Supremacy costs 400f, 250g)
HP - 50
Attack - 5
Attack Bonus - 15 vs cav, 12 vs camel, 10 vs ships
ROF - 2
MA - 1
PA - 0
Speed - 1.05
LOS - 4 (+2)
Armor Class - Infantry, Spearman, UU
Tech Tree
I’m assuming they will have Paladin (In that case the dead knights gold return should be reduced to 33% imo). I’d not give them halb as every single civ that has Paladin also have halb and will make an exception. To make them different from Franks, they should have FU skirms or at least skirms with bracer. I won’t mind to throw a 3rd civ bonus as - Skirmisher fires 18% faster for them as they have only 2. Other than that Siege, Monk and Navy should be average.
Sicilians
Searjeant
I want to see a tough infantry with low attack like Condo. Non-elite a bit weaker while elite being stronger.
Cost - 65f, 25g
HP - 70, 85
Attack - 7, 11
ROF - 2
MA - 1
PA - 1, 2
Speed - 1.1
LOS - 3, 5 (+2)
TT - 14s, 12s
Armor Class - Infantry, UU
Upgrade Cost & Time - 1200f, 600g & 45s
Donjon
If it is a 2x2 tower, then its stats should be in between Tower and Krepost
Cost - 75w, 200s
HP - 2400
Attack - 9
ROF - 2
MA - 3
PA - 9
Garrison - 10 (5 if it can be built by vils as well)
Range - 7
Minimum Range - 1
LOS - 9
CT - 120s
Armor Class - Building, Standard Building, Stone Defense
Tech Tree
They should have a decent navy. In fact I want them have 100% faster Dock + eco buildings construction time instead of the castle as it can be OP. And TC bonus should also be applicable from castle to prevent them being #1 in Nomad. Maybe they should not have Bracer so that they won’t have good archer and navy in late game and will be quite different from Italians. Infantry should be FU and cav should be LC, Cavalier with all upgrades but bloodlines. Siege and Monk should be above average.