The Slinger used to deal 9 damage to archers, now it’s only 8. I’m certainly glad it’s less useless against everyone else, but I have my doubts. Attacking archers isn’t a problem. The problem is that you have to shift-attack them. And now killing a Turma or a Cheiroballista will take even longer.
The point of Anubis’s venom was to make spearmen more versatile. While it didn’t help much, it’s only going to be worse now. Besides, they were the only Egyptians who could even remotely tank archers. Now they can’t. With the increased multiplayer versus cavalry, what’s the point of taking the Horus upgrade?
That’s why. They’re killed too quickly. Even if they build like Anubis, with only 100 resources, they still won’t have time to do anything. Now Chiron kills Anubis in one shot. LOL!
The archer + generalist infantry changes we made as a whole together. Besides mr norse cant deal with archers guy. Generalist infantry deal too well against regular archers and too bad va things like fire archers.
You often times could spam murmillo, get into their archer Ball and deal more damage than they deal to you.
Other units such as hoplites or dao could tank for days and made a very good frontline unit against their supoosed worst matchup.
Pretty much, worse as counter archer, better against other things. Ptah + Sekmeth Slingers will work really well against norse in theory. Hope the Slingers meta doesnt return.
That was kinda the issue, generalist infantry being too strong against regular archers. You can use Slingers to counter the archers.
the initial solution planted was to give greek and extra archaic and classic age hero on each of those ages but the response was thst wasent gonna be implemented si its still on the route of making greeks option against MU using MU of their own alongside their héroes.
Some of the changes that werekr covered. The norse nerfs stacked are gonna be rough for them, its always weird when they stack nerf upon nerfs on a single civ. Odin and freyr were strong but loki for example took all the nerfs without any buff.
China Cheaper kuafu is hilarious. Its So strong it wouldnt surpirse me it gets Quick fixed. Dunno if theres a reddit post or sth but dunno where the idea that china had weak eco and needed a boost even came up.
Exactly. Only Athena’s hoplites and Dao swordsmen were too strong. But they destroyed everyone who was already weak. Besides, Dao swordsmen are also excellent at tanking throwing axes, but their hack armor hasn’t been reduced.
They’ve been completely destroyed. I understand the problem here from the start. A guy on Norse can fight 1v2 in a 3v3 game because of his economy. In a 1v1 game against Odin, I do the raids, not him, because his boom is stronger. This is not normal. But for some reason they keep breaking everything. From the very beginning, they could have been reducing the resource gathering speed every patch from 94->93->92… and see what happens. Now they’ve missed everything they could and finished it off with economic nerfs. It’s terrible.
They nerfed the fast start of the economy and increased the tempo so that China does not break ahead at the very beginning of the game, but only catches up with its opponent in classic.
This is a fundamentally bad decision, because the Greek will be impossible to raid if it has an army of heroes. It can raid with Atalanta alone.
The issue of using mythical units has already been discussed on the forum.
I have no problem with archers. 6 of my 8 units can counter them. They should have increased the damage of Anubis’s Venom then. Did anyone even think that spearmen were used in raids? They just nerfed them for raid use. I probably won’t play 1v1 anymore because I don’t know how to fight in classic age anymore. Yes, I had a issue that the spearman was bad at dealing with cavalry due to his small multiplier, but it wasn’t so strong that even I would complain about it.
You have no set back what so ever. The less good start is meaningless when you get the kuafu that much faster. Its simply a boost. You are breaking ahead in eco the moment you set foot in classic age and get 2 more kuafu back to back.
Not really it solved plenty of things, besides we werent talking about 2 Atlanta.
Yea, but several people dont comprehend much of the balance issue and Just hop into what its more Cool on a casual aspect of the game. There was better discussion on the balance on the pros and cons.
Not really no. Ta are very good vs them, the issue is fire archers melt them alongside the other chinese archers. Besides, dao were nerfed the most due to how % work.
When you take out absolute values the one that had more loose also more.
They are. Showcased by several players getting to > 1600 spamming only spearmen. Its a very strong unit. Simply its more fragile than the other raiding options. The current tech is very good still.
I doubt they’ll be able to kill Gaia’s vills now. “-Copper weapons” is a huge nerf. Well, they got their way. Now no one will build spearmen at all. I think Anubis is now useless.
A guy with 1200 Elo doesn’t necessarily have to be 1600+ to reach heroic age in 7 minutes and fights only with spearmen and chariots. And he wins more often than he loses.
Anubite got nerfed in the sense that its bug was fixed, but that wasent on this patch. You got a less overall strong spearmen but the overall mix barracks units remain strong. Eggy classic age fight isnt going away.
Tourney midway so it will help showcase what problems arise.
I wasn’t talking about MU, I was talking about a minor god. I pick Anubis to spam MU and to spam spearmen. Now spearmen are weak. You should pick Ptah 99% of the time to overwhelm slingers. That’s the only strategy that works now. They broke everything again.
Thats quite soon to tell. Its gonna be also match up dependant. A civ that mainly spams calv doesnt give much reason to got ptah over anubis for example.
With stronger Chariots archers now you can also see Sekmeth more. Theres different ways it can go.
The devs tend to have this knee jerk reaction to things they can’t balance. Odin has been OP due to changes of healing and riding cavalry stacking upgrades, so instead of targeting the imba stuff they did a sweeping change and nerfed everything norse. Lol.
Same story with buffing hack armour for all buildings.
I’m sure the balance decisions are run solely based on the feelings of some lead dev and doesn’t take any data into account.
All overperforming norse gods had some clearly OP cheeses that could be targeted and nerfed (odin cav, the various fryr cheeses) but instead they nerf hammered thor and loki as well who were arguably balanced. I just don’t understand why devs have to mess around with core game mechanics almost every patch. The last 4-5 patches have been doing some huge modification for some reason to things that were never a problem in the first place. Basically norse eco has been nerfer 2 times since the game released. And guess what, odin and fryr will still overperform cause their cheeses have been basically untouched.
Wouldnt say that, some of the ideas posted on the balance server make it into the patches. Not all changes but they do seem to take player input. I myself have proposed stuff thats been implemented because it was well recieved by other players.
Not to say what players say Will happen or that its Word by Word or number by number but we do contribute.
I usually don’t talk about balance since I don’t play that much and I’m not that good of a player. I main Norse But from what I was seeing, From other pro players (mainly boit and Magic(RIP)) I kind of understood that norse was dominating for a very long time. and they were always of top of the win rates (Although I do know that statistics don’t mean everything)
So I’m kind of glad that they are Trying to do something about it. But I really want to know what other people thought about norse. I watched a boit vidoe yesterday and despite boit’s perfect macto he was always slightly behind economically compared to a gaia player without eco upgrades….