Update a little thing for a more logical game

Hello,

The issue with quick walling with walls, houses or a lot of building make Microsoft react as we can see in the last update. I beleive that’s not enough.
If during construction, the HP doesn’t evolved linear, it will be better. At the first stones, the HP raise quickly for not be destroy by a lucky shot. Then slowly and for the final percents, the HP raise very quickly because like every building. They are solid only when they are finish. When there is an hole in a wall, missing stone in a bridge it make them wick.
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Interesting mechanic but I am sure the engine won’t allow for implementing it (without wreaking havoc with the rest of the game).

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Seems like it may be a little more complicated them practically neccessary? Just wondering how often this would make a difference vs. the current system?

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if anything, it might make daut castles really something to consider. it is rewarding to those who would react fast to a castle drop.

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Good point! :slight_smile:

There is a lot of hide information in AOE2. All bonuses are discover by playing a lot. This will be hide like all other information.
it will be important for good player. It will impact all player but it will be known and important for good player only. Like janisary and hand canon, bonus are totally different.