Further optimisation of design -
-
ROF changed to 1.5
Speed maintained at 1.1 tps
Result -
- Normal urumi potential damage output improves from 150 to 200 in a 24 sec window, a 33% improvement.
- Elite Urumi potential damal output reduced to 200 from current 221.5 in a 20 sec window, a 9% decrease.
New Urumi role
- Less snowballing, usable unit in castle age against skirms as well as siege.
- Good against low armour, low attack, low mobility units like skirms, halbs, vills and swordsmen line.
- Okay against scout line, heavily armoured cavalry and unique units with high mobility stats
- Poor against high dps range units like foot archers except skirms, cavlary archers, elephant archers, siege(except within minimal range) and gunpowder.
Elephant 5*120 food + 300 medical corps = 900 food
Elephant 5 * 95 gold + 200 medical corps = 675 gold
No thanks, I would rather go imp and make discounted trebs from that castle. In castle age, if I can get a tech like ‘Equestrian Archery‘ with a mass of cross-bows then the stone sunk in a castle would have definitely been worth it even without Urumi. If I am able to make two siege workshops in castle age, I would still make scorpions over Ram elephants which cost so much food.