Urumi Swordsmen - Made simple

Further optimisation of design -

  • ROF changed to 1.5

    Speed maintained at 1.1 tps

Result -

  • Normal urumi potential damage output improves from 150 to 200 in a 24 sec window, a 33% improvement.
  • Elite Urumi potential damal output reduced to 200 from current 221.5 in a 20 sec window, a 9% decrease.

New Urumi role

  • Less snowballing, usable unit in castle age against skirms as well as siege.
  • Good against low armour, low attack, low mobility units like skirms, halbs, vills and swordsmen line.
  • Okay against scout line, heavily armoured cavalry and unique units with high mobility stats
  • Poor against high dps range units like foot archers except skirms, cavlary archers, elephant archers, siege(except within minimal range) and gunpowder.

Elephant 5*120 food + 300 medical corps = 900 food

Elephant 5 * 95 gold + 200 medical corps = 675 gold

No thanks, I would rather go imp and make discounted trebs from that castle. In castle age, if I can get a tech like ‘Equestrian Archery‘ with a mass of cross-bows then the stone sunk in a castle would have definitely been worth it even without Urumi. If I am able to make two siege workshops in castle age, I would still make scorpions over Ram elephants which cost so much food.