Their response to your rams is mangonels and this is why you should never waste time to build a castle and resources to do urumis or go for rams. So far this is what I’ve been telling you, opponents of Dravidians always make skirms because xbows, elephant archers are the main generic units and then eventually add cavalry. So your urumis will die. And if you mix rams, they’ll still use skirms to target attack your urumis and use mangonels against rams.
oooo…ok 120 food…point’s still the same 120/21 = 5.71 mins of villager work time, 160/27 = 5.95 mins of villager work time. If opponent gets bow saw, its 160/32 = 5 mins of villager work time. The big picture here is wood collection rate is 30-45% higher depending on upgrades and distance from lumbercamp. So Elephant rams aren’t really cheaper.
I’ve tried and lost many times and this isn’t a problem just for me. Almost every top-10 pro player has <50% winrate with Dravidians in tournaments, <30% if you exclude maps like migration while the overall winrates of those players are >65%.
Honestly you should signup on twitch or youtube and watch some pro games live and interact with them. They’ll tell you why a castle drop in the first few mins of castle age is not a good idea for civs with infantry unique units. And slowly but eventually you’ll understand why battle elephants + longswords or castle drop into urumis + elephant rams are impractical and uncompetitive ideas.
Dravidians are flawed by design. No knights, no CA, no good monks, lacks siege engineers and no special abilities on siege, and no strong long term eco bonus that justifies such a huge handicap. None of the other civs have such huge gaps in their tech tree and yet most of them get a better economy. Unique unit is redundant, a melee that’s fragile against skirms yet costing a lot of food. Medical corps and elephant archers are secondary units, like a nice-to-have additional option to regular units but can’t “replace” them.
Anyways post is specifically about Urumi swordsmen which are terrible and cannot be used the way you are recommending - an early castle age unique unit with elephant rams in a standard rm land map. Whatever changes OP suggested are decent but still won’t make them usable but someday when Dravidian eco/tech tree gets fixed through addition of proper knight replacement, ca replacement or long term economic bonus, the proposed version of urumi would be quite decent. On par with Lia Dao or Obuch