USA New Jersey Seaport nerf too severe?

I play treaty primarily, where infinite-shipment cards are practically a requirement in deck building. Most treaty players using USA likely used a combination of New Jersey Seaports and infinite-300 home city card (usually Wood) which currently grant 1200 resources.

The newest PUP listed a nerf to this card; I think the New Jersey Seaports granting +900 which gives the infinite-300 shipment a total of 1200 resources may have been one of their better (if not OP) features, but I feel like the nerf down to +400 (total of 700) was a bit severe?

Almost all comparable “Euro” civilizations have an infinite-shipment card that have ~1000 resource equivalent (e.g. 10 musketeers, 2 falconets, 8 halberdiers, etc.). USA themselves even have 2 horse artillery which has a value of 1200 resources (and some others do too, such as British with inf-2 rockets apparently are worth 1200 resources).

I personally think that maybe the 300+900 was almost always a better option than 2-horse-artillery considering the resources grant flexibility in expenditure, but nerfing it down to 300+400 just makes this such a weak option compared to what USA has alternatively (2 horse art, and once upon a time, infinite coal mines) and what other civilizations with comparable economies have (e.g. the cards that are ~1000 resources in value).

I enjoy when civilizations have more equivalent-options so players can construct decks that match their preferences and playstyles, but to me, and I imagine many others, this nerf was so severe that it basically forces the decision to not use it. It’s a shame that one of my favorite features in a civilization I really enjoy using (New Jersey Seaports) will be an unshipped card in my decks (similar to how in Treaty I never send “Indiana Mammoth Improvement Act”).

2 Likes

USA needed a nerf in treaty, they are too OP right now. Why they need that while they have a fur trade and 2 factories to get wood?? Also more villagers and that ridicoulous travois spam (other OP thing that is more common in new civs sadly)

2 Likes

It does seem over the top, quite a few civs have infinite 1200w shipments. Potentially a small nerf because it is more flexible but it certainly shouldn’t be lower than a 1000 when sending the 300 res crates +700 would be fine.

  • India: no factories

  • Haudenosaunee: no factories

  • Aztecs: no factories

  • Africans: no factories

  • Incas: Have to be OP getting resources from everywhere plus a infinite trade :expressionless:

  • Spain: S. Gold has been nerfed continuously while is their only eco bonus

What about the usa card that gives minutemen whenever a building is destroyed. That makes going through the usa base a real task. Especially when they have forts and towers.

I like to say there are things that help you win, and things that help you lose slower.

USA is too broken, nerfing this one feature won’t change much there are many more broken features about USA which needs to be fixed.

3 Likes

It’s a good nerf because USA are op in treaty.

1 Like