GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 153015
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
As stated in the title : Unique unit White Feather Guard (whatever Standard or Elite) don’t count kill when enemy unit is slowed (It is also concerning the death of the enemy unit).
When they are not slowed (like the last hit to kill them) the kill is counted.
For some scenarios like CBA it’s a big issue because the concept of these scenarios are precisely the principle of obtaining kills.
Edit : In previous updates the kills were counted whatever if the enemy unit was slowed or not.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Kill an unit with this unit when the enemy unit is slowed = don’t get kill
- Kill an unit with this unit when the enemy unit is not slowed = get kill
- More precision in the video



EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Gives a kill when the enemy unit is killed whatever if it was slowed or not.
VIDEO
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.