Valdemar - The Bloodfeast of Roskilde

Just found your scenario and I’m enjoying it quite a bit. However I believe the mission to fix the boat is bugged out. After reaching Oluf and going through the dialogue I get no prompt to repair a ship nor does one spawn near the dock.

Thanks!
I’m aware of the issue and working on an update that will fix it!

The naval overhaul has broken the scenario by changing Transport Ship HP from 100 to 70. There’s a “damage object” effect which damages the transport by more than 70 HP, which means that it now gets destroyed when starting the scenario!

The version I’m working on will fix that and other issues. It will also include my own version of a naval overhaul.

Good to know that you enjoyed the part that’s still playable :slight_smile:
I’ll try to get it ready to publish soon so it can be played in full.

Im on a custom campaign/rpg binge right now so I’ll be downloading it the second you have it updated since this patch broke docs

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I finally published the new version of the scenario :smiley:
It’s now playable again, and I’ve spent many hours finding and fixing bugs and adapting to changes (especially the naval changes and missionaries carrying relics, but also a new bug that would cause units to get stuck in gates when ungarrisoning from towers).

The biggest change is my own take on a naval rework, to represent different types of longships (which were used by Scandinavians and Wends for centuries after the end of the Viking Age).
I’ve replaced standard Galleys, Fire Ships, and Hulks with antiquity Galleys, Lemboi, and Monoreme-line with modified graphics and names (Herskip, Karver, Snekker).
I turned Longboats into Drakar and gave them several buffs after all the nerfs of the official naval overhaul. Even with those buffs they still aren’t great vs any of the antiquity ships unless massed and microed well. But I gave them a charged flaming arrow attack with lingering fire, which makes them good against land units and buildings, and more fun to play with.
Demo ships become available after a quest.

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