Variant civs for AOE3

I think it is feasible for AOE3 to make variant civs just like AOE4 did. It’s much more simple and will be welcome for veteran players. For example, Chinese players would like to see Ming dynasty, you just have to cancel the flag army, give two new units,replace two wonders, and make 5-10 new cards. Germany players would like to see Austria, and you can give it musketeer in age2.

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Yes, maybe, but wouldn’t it be better to just have alternative revolutions and be done with it?

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Mmm quiza eso pueda ser util para civs como Alemania, que podria tener: Prusia, Austria y Suiza(?

Austria: Podrias ponerle de Granadero unico el Granadero Hungaro, Como húsar unico el húsar magyar, como guerrilero el grenzer y un nuevo mosquetero unico el Fusilero Húngaro

Suiza: Podria ser casi similar al mod de N.E

Y prusia?: bueno seria casi la alemania actual, quiza con unicades como los Freikorps (que ojo! los freikorps ya existian en el siglo XVIII solo que no eran los cuerpos militares de la republica de weimar)

I don’t want variant civs, though I think India shouldn’t be a single civ (that includes AoE4 Indians as well). I think India needs a split, but I don’t think it should work like Variant civs (or what I know of them anyway).

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Los indios podrian ser divididos en 2 imperio Mogol y confederación maratha

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It was asked here before and people already hated this idea, so please keep it in AoE4 and never bring this trash concept here.

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Don’t revolutions count as variants?


I always see the same complaints and requests on the forums.

It’s quite clear that the problem most players have with the game is the lack of playable civilizations from all continents, which is understandable given that the game is part of the numbered series.

Now I find that “rumor” that was mentioned on the forum more credible. I think it’s very likely that Microsoft forced the developers to make this game part of the numbered series, a shame, I’m sure that caused a lot of problems for the game’s development and the original developers. (Perhaps Crunch?)


The closest thing we’ll get to an Age of Empires 3 as the community wants it is, for better or for worse, the Wars of Liberty mod for the original game.

It has everything the community asks for: a large number of civilizations, unique mechanics, new maps, and new natives (something we’ll never have in the remaster, for obvious reasons).

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Yes, we already have variant civs at home.

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Completely doable but why would anyone ever want that.

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Variants in AoE III are Revolutions my man
An idea implemented already

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My biggest gripe with WoL is it has the same problem as DE of liking TAD and restricting Asian minor civs to holy sites. It also keeps fire pits, which I would rather see completely removed than just reskinned like in DE.

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I would prefer that Age of Empires IV eliminate the concept of “Variant Civilizations” and that all civilizations be independent. For example, instead of civilizations, they could be called “Factions,” or the Variant Civilizations could be called factions.

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First of all, fuck NO. The AoE4 variants are utter slop and I don’t any of that in 3.

What’s funny is AoE4 probably wouldn’t even have variants if they didn’t blow their budget on superfluous things. Age of Noob just did a video pointing out how each civ has hundreds if not thousands of specific voice lines for each action, and each age.

So since getting a bunch of voice actors for multiple historical dialects of obscure languages is obviously very expensive, they just remake the same civs over and over again.

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I agree, WOL has many things that could be improved or directly removed, but as I said, for better or for worse and for now, they are the closest thing to what a complete AOE3 would be.

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The thing about removing Firepits is that…

Native American civs have absolutely nothing else going for them lmao.

There’s so many absurdly expensive decisions they made for Age of Empires IV for absolutely no gain. Like the absurdly high number of specific voice lines is one of the most outstanding examples for sure, but at least it adds flavor to the game.

But then they also did some absurd things like those insanely expensive campaigns with the 3D renders and Drone Shots and the interviews with experts which, somehow, still teach you less than your average History Channel documentary.

The entire game feels like it was a flight of fancy throwing lots of money into the wrong things.

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yo solo di el ejemplo de austria recordandoun poco N.E, pero hablando de Civs variante… que las revoluciones ya no son de por si civs variantes?

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It’s such a shitty mechanic. 25 villagers you have to permanently take off resources, or else you can’t revive your hero. And you can’t revive your hero and buff other types of units at the same time. And it feels way too fantastical and god power-like for not-AoM.

I definitely appreciate the effort they put in the sound design, but the sacrifices they made elsewhere to accommodate it is not at all worth it. The creak and woosh of firing a trebuchet sounds absolutely incredible, but that’s juxtaposed with the stupid autonomous siege with little ghosts.

At least the over the top campaign documentaries don’t impact later development. I think people would understand DLC civs not having such an expense. But the sound design really kneecaps them because they need to maintain that very high level of work to keep the civs consistent. So they end up recycling the audio and sacrifice literally everything else that people notice way more.

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Variants in AoE 3 already exist. It’s called Decks and Revolutions.

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True, in fact we have milions of variants available already.

Aoe4 weird design ideas should stay in 4. They tried the same thing in 2 and it was obviously not well received. Almost bombed the last DLC

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