Vietnamese are absolutely awful in the recent patch: 32% win rate at 1900 elo!

This is pick&ban rates

This is very hard to quantify, because it is about feeling.

There are units like Gurjaras riders, Goths Huskarls, Mongols Mangudais, Hindustanis Ghulams, who feel unfair to play against no matter how strong or weak the civ is. Not necessarily for you, but I am sure many casuals and low elos are panicking at the sight of these units, and wont take many engagements, even technically good ones.

This makes no sense. You cannot use the “number of nerfs needed” to quantify how unbalanced a civ is. Because nerfs are not equals.

The following single balance changes should make the civs you worry about less threatening:

  • Franks: lose cavalry +20% hp civ bonus
  • Berbers: lose stable discount civ bonud
  • Mesos: increase eagles cost from 25f/50g to 25f/100g
  • Chinese: add “-100w” to the civ bonus “start with +3 villagers, -200f, -50w”
  • Lituanians: lose the +100f/TC civ bonus
  • Burgundians: increase Coustillier cost from 55f/55g to 155f/55g
  • Hindustanis: decrease Ghulam PA from 3/6 to 0/2
  • Gurjaras: riders dont dodge arrows anymore
  • Byzantines: lose bracers
  • Portuguese: add “but start with -200g” to the gold discount on units civ bonus
2 Likes

What part of the match is the toughest for Vietnamese? Is it the early or mid game or is it just everything?

No, Vietnamese are more than fine, maybe for newbie who picks Franks 99% of the time will think they need a buff.
There are more civs who need to be considered more than Viets.

I don’t know who you are but I am sure you are below 1200 ELO regarding your way of speech and judge.

Literally anyone who thinks these civs are balanced or Viets need a buff, literally knows nothing about the game nor have any clue about the ladder or tournaments.

According to stat it is 30-45 mins.



again, Vietnamese isn’t fine. Just because you say they are fine doesn’t mean they are objectively fine. They are at the bottom of the bottom by stats. If anything, they should be looked at first.

3 Likes

I would swap their UT’s. Because how often are Elephants bought in Castle Age, and how often do Imperial games last long enough for Paper Money to pay off?

Other than this, I feel what the Vietnamese need is more exploring. Their bonuses suggest straight Archers ought to be their default strategy on first glance. But I feel they’re subtly more of a defensive civ that wants to hold and build eco for a mid-to-late game payoff with a creeping deathball of CA and Elephants. Examples: Skirmishers ought to benefit more from the HP bonus than Archers, because the bonus stacks with the archer armor that is usually bought for Skirmishers before attack upgrades. The TC bonus makes early scouting and countering of the opponent’s build the easiest to do out of all civs. The wood bonus means adding a few defensive units, or one defensive Tower, won’t bite into wood for building farms in Feudal. The wood bonus also means a slightly above average Scouts build, which the Vietnamese may want to consider opening with for a Cavalry Archer transition.

Speaking of their Cavalry Archers, in my opinion they’re more valuable than Crossbows due to benefitting the most from the HP bonus. CA have +10 HP, and HCA have +12 HP. This means CA have the base HP of HCA for free. This is also half of the effect of Sipahai for free and without a Castle. The bonus doesn’t stack with Bloodlines. Combine this with a solid wood economy, and Vietnamese CA are for sure an underrated unit.

But what to do for a late game body shield for the CA without Hussar and Parthian Tactics? That’s where the Elephants come in. For Chatras alone probably makes Elephants a good enough body shield for 1v1’s, and at a fraction of the cost for Elite.

If this is how the Vietnamese “ought” to be played, then I’m fine with how they are, regardless of the win rates. It makes the Vietnamese an Archer civ with a unique playstyle that is an alternative to Crossbows + Mangonels.

For me that looks like it could be an option to give them their castle age UT for free (maybe with adjustments) and replace the tech with something completely different

1 Like

In the KotD5 they are 50% in 10 games… I don’t think they need big changes

https://aoestats.io/tournaments/kotd5

1 Like

It is fine.

Clearly better than Bengalis, Slavs, Magyars, Burmese, Bohemians, Bulgarians, Sicilians, Persians, Goths, Koreans, Dravidians and Celts on Arabia, the most popular map.

This has been asked a lot. This makes sense since Burgundians Vineyard is a Castle Age UT. But on the other hand, all Elephant UTs are Castle Age UT.

I also said this. Then move Paper Money in Castle Age and give them a new Imperial Age UT. But maybe that will be too big of buff that are not needed.

45.45% in 11 games now. Good to see they are doing good.

I must say I like vietnamese now. I like how good are rattan archers, as well as their elephants HP and gold generation techs.

I have a similar feeling. Looking at their tech tree, the only thing that fits my personality are the tanky elephants but I have developed a love for their other bonuses.

The moment I started to like them a lot was after their buff with the wood discount for eco techs. That is a perfect eco bonis for noobs. I started to drush after that.

They can play defensively, but not too much because they lack proper defensive bonises plus architecture and masonry.

1 Like

That’s why I liked the idea of making it a slight overall wood collection bonus, too.