GAME INFORMATION
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- GAME BUILD #:
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
I’m in feudal age. I built a mill, and a lumber camp. went up to feudal. Now that I’m in feudal I can build an archery range, though I still need to build a barracks, so for the moment it’s grayed out. So far so good. So I task a vill (we’ll call them vill 1) to build the barracks, and while vill 1 is building the barracks I select another vill (we’ll call them vill 2) and open up the military buildings the vill can construct. Since vill 1 hasn’t finished the barracks, vill 2 can’t build an archery range. Again so far so good. However, as I keep the military buildings pane open for vill 2, vill 1 finishes the barracks, but the ui for vill 2 doesn’t update to show that they can now build an archery range. You have to back out, then go back into the military buildings, before vill 2 can build an archery range. Even the hotkeys don’t work. It’s not just a graphical problem where the icon is grayed out when it should be, what a village can build is checked when the UI is opened, not later when a hotkey is pressed, nor is the UI updated when a building is built.
I want to be super duper clear. This isn’t me saying that the barracks doesn’t unlock archery range, only that the CHECK to determine whether or not a barracks has been built only occurs when the military buildings pane of the villager UI first opens. Even if later a barracks is then built, you have to re-open the military buildings pane before the existence of a barracks is checked and subsequently Archery Range is allowed.
I’ll admit, this is an extremely esoteric problem, with a very quick workaround, but still it is technically producing an incorrect result.
FREQUENCY OF ISSUE
100% of the time
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Build a Mill and a Lumberjack and nothing else.
- Click up to Feudal
- In feudal age task a villager to build a barracks
- After that first vill starts the barracks, but BEFORE that first vill completes the barracks, select a second village and open up the military buildings pane. Do not close the pane.
- Notice upon the completion of the Barracks by vill 1, that the ui for vill 2 indicates they cannot build an archery range, which is congruent with their inability to build archery ranges using hotkeys.
EXPECTED RESULT
I would expect a villager’s ability to build a building that requires a pre-requisite building (Archery Range, Stable, Siege Workshop) would be based on what pre-requisite buildings are built at the time of the attempt to build said building, and not when the ui is originally loaded. This is correctly done for resources. I can load the military building pane, have insufficient resources to build a given building, keep the pane open, wait for those resources to come, then UI updates and I’m then be allowed to build that building.
IMAGE
this video shows the UI doesn’t update upon the building of a pre-requisite building.
this video shows that I can’t build the archery range even with hotkeys. switching between “Q” and “W” should switch between a barracks and an archery range, but because the ui hasn’t updated, the “W” defaults to the economic pane which results in the mill being selected instead.