DauT trushing today: “shoot the vils you stupid tower, you can range them”
Looks like this is a key part of the problem; thank you for including it here! This helped us reproduce the issue internally and get a bug passed along to the developers for review.
Thanks, everyone, for staying on top of this problem!
@GMEvangelos
I already said it on 6th July
MonkaS
After playing more games and analyzing the situation I noticed that damaging fortifications (towers, castles, kreposts) work correctly as I mentioned here:
AlightJewel1130:1st) Attack the closest enemy unit in range,
2nd) Attack the closest enemy fortification (e.g. tower) in range,
3rd) Attack the closest enemy building in range.as long as you don’t manually re-target the focus of the fortification building to something else.
Once you do that the tower starts shooting the closest thing (whatever it is - object/fortification/building) and will continue on shooting it until is told differently. After the targeted unit is killed or leaves the range of the tower it will once again target the closest thing until told differently.In conclusion:
The fortification (tower) forgets how it should be working after the player gives it any command.Best Regards
RediRodion
Here
Post must be
Thank you for the cookie so much!
Who would have thought all I needed in life was some appreciation
D’oh! Sorry! ILY and you do amazing work; keep it up!