-
Game Version: Retold , premium edition
-
Build Number: 100.17.18697.0 (477449R)
-
Platform: Steam
-
Operating System: Windows 11
Issue:
Villagers not using near food sources - they kill one source (e.g. chickens) and then idle even though there are deer or sheeps directly next to them gathered by Lure
Trigger Event:
kill all units of the same source
Repro Steps:
- Play Greek
- have multiple sources of food next to each other near food building or lure
- let villagers clean one source (e.g. chickens)
expected: villagers move on to nearest nearby source of food e.g. pigs
actual: villagers idle
You definitely do not want villagers to unintentionally start gathering nearby livestock which might not be fattened yet or aggressive animals of different type which could kill them. This is a feature, not a bug.
2 Likes
I mean this obviously is tied to harmless animals. And devs can make the logic if they wanted.
someting like: wild animals → fattened farm animals → farm animals → aggresive animals
(all above in certain area around their latest food source so they dont run of all over the map)
since they introduced stuff like automated creation of villagers etc. I think this can be done as well.