Vills will stop after building farms if a misplaced farm is canceled

I’m not 100% sure how this happens, but I think it has to do with the last placed farm being canceled. After finishing building all queued farms, they’ll just stand there. It won’t reproduce unless you cancel the last one, I think. Happens all the time when I’m placing farms around my chapel.

This is indeed correct—the team is aware and looking into it. Thank you for reporting!

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