Vils keep their queue command when ungarrisoned from the TC

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: current
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Vils keep their queue command when ungarrisoned from the TC: Villager performs 1 task and then turns back to the queued task. (Problem when you want to send villagers to a consistent task like wood chopping or building a wall. They only build one tile of wall or chop one single tree.)

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Make queue command for villager
  2. Garrison villager
  3. Ungarrison villager to new task

:arrow_forward: EXPECTED RESULT

The command queue gets erased, the villager keeps his new task until given new commands. (Chopping multiple trees, building multiple buildings.)

:arrow_forward: IMAGE

1 Like

I think you mean “observed result” where you wrote “expected result”.

What should the expected result be though? Clear queue on un-garrison?

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I thought, it’s meant to be “expected result of the reproduction steps”.

Yes, I think the logical/normal thing would be to clear the queue as it is done in any other circumstance where you send vils to a new task without shift-clicking.

I think you are right, my bad. edit: Actually no, I think “expected result” is supposed to describe what is expected to happen if the bug was not there:
20210211_124859_009143320

yeah, edited it

20 characters needed

1 Like