GAME INFORMATION
- Game Build #: 158041
- Platform: Steam
- Operating System: Windows 11
ISSUE EXPERIENCED
In Return of Rome, ground-based catapult units occasionally exhibited inconsistent projectile trajectories when targeting moving enemies. Although impact calculations were accurate—reflected in both health bar reductions and terrain effects—the visual arc (projectile trail) was sometimes misaligned, resulting in misleading graphics and momentary confusion. In certain cases, the trail rendered well before or beyond the actual impact zone, often without the siege projectile itself, creating a visual disconnect between the trajectory and the point of impact. This issue occurred intermittently and was only observable against mobile targets.
Affected units: Stone Thrower, Catapult, Heavy Catapult, Big Bertha
Unaffected units: Catapult trireme, Flying Dutchman
IMAGE

EXPECTED RESULT
Projectile trajectory graphics should consistently reflect the actual impact zone and remain visually synchronized with both the projectile and its direction of travel, avoiding misleading arcs or disjointed trails.