Hmm, maybe I messed up, but I extracted/copied ALL files from the Rar file into the Radmaps folder. Unfortunately, they don´t seem to show up. Am I missing something?
First off, there are some very strange trees, which aren´t really trees. Seems a glitch. They move a lot and disappear from time to time.
Also, even though I was crushing the player, I suddenly received the message that I abandoned my town.
Updated December 21, 2020. All maps improved consistency for 2v2v2v2 spawns and added an arena map (inspired by aoe2 arena). Players start with their base protected by bastion walls and wood is only found around the perimeter of the map. Your base is safe from early pressure, but you will have to push out on the map for food and coin! Natives are present in the center of the map. There are 5 variants to represent different regions in the AoE3 world including Northwest Canada, Northeast US, South America, Dekkan, and Southeast Asia.
@RadiatingBlade or someone with some special powers on the forum, I’d like to update my original post but I am currently unable to edit it. Do I need to start a new thread or can you enable editing for it?
Thanks.
My latest update sees improvements to several maps including Wabakimi, Arena, Nechako River, Regicide Arena (now named Regicide Island), Nepal, Vietnam, and East Africa! Most are just fixing some spawn consistency issues but I’ve created a safe res area on my Arena map:
Marshlands has 3 spawns of swamps around the world (NA, SA, and Asia). The intent is to promote native play as there are up to 3 types of natives on the map, including a socket in base and you even begin with a trade post wagon!
Empire Wars is based on the concept behind aoe2’s empire wars. A detailed post about this can be found here. I welcome all feedback as I’m certain it isn’t balanced yet. There are 2 spawns (marsh and lakes) and alternate win conditions!