Wall Clipping (Gamebreaking)

Continuing the discussion from Wall Clipping (Gamebreaking):

It has happen several times where units walk through walls where there is supposed to be a solid wall. I believe it is tied to elevation, most of the screenshots show a dip in the terrain where the sprite is allowed to wall through the wall as if it didn’t exist. Thus not recognizing a collision.

Pretty sure that’s just an incomplete wall in your picture.

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