The current RM meta revolves around having a walled base in feudal to enable a boom to castle. Players are able to naked FC on any land map. The risk involved is quite low as the ability to layer walls as needed is easy.
Issue Walls are defining the meta rewarding a passive playstyle.
Suggestions These suggestions are not symbiotic, but are potential fixes to an otherwise meta-defining problem.
Remove walls from Dark Age, with Palisade walls only in Feudal Age. Castle Age being when you can build stone walls.
What this does? Encourages more early aggression and increases the difficulty of “turtling”.
Reduce HP of walls in Feudal Age (mirroring the current tower HP rework).
What this does? Encourages early aggression and increases the risk of the naked FC.
Increase cost of walls (3 > 5).
What this does? It increases the investment of the waller, while not significantly changing current gameplay.
4. Feudal Technology - Siege Ladder
Allows dismounted units to climb Palisade walls (similar function to siege tower in Castle Age)
Researched at Barracks
Cost ~150wood 50gold (similar price concept to supplies and arson - not viable every game)
What this does? Mitigates the palisade fortresses and rewards Feudal aggression.
- there are ways to defend it (house walls)
- encourages early aggression
- increases risk of naked FC
- encourages Feudal gameplay