# Walls and keeps need to be nerfed HARD

**URL:** <https://forums.ageofempires.com/t/walls-and-keeps-need-to-be-nerfed-hard/216584>\
**Category:** IV - Discussion\
**Created:** [October 26, 2022, 9:45pm UTC](https://forums.ageofempires.com/t/walls-and-keeps-need-to-be-nerfed-hard/216584 "2022-10-26T21:45:33Z")\
**Posts on this page:** 1\
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**Author:** ![HasanIchess](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hasanichess/32/103811_2.png) [@HasanIchess](https://forums.ageofempires.com/u/HasanIchess)\
**Post date:** [April 30, 2023, 10:54pm UTC](https://forums.ageofempires.com/t/walls-and-keeps-need-to-be-nerfed-hard/216584/213 "2023-04-30T22:54:30Z")

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The springalds also do not allow you to destroy keeps and stone walls with their easy mechanics, they destroy trebuchets

> [@Spam of Springald - very easy mechanics](https://forums.ageofempires.com/t/spam-of-springald-very-easy-mechanics/229838/8):
>
> The trebuchet has a low dps to destroy 5000 hp of Keeps, and it would take longer if it is vulnerable to springalds with its easy mechanic, plus the siege is vulnerable to everything. What forces to spam springalds, which occupy a lot of population, consequently the games take longer two and a half minutes it takes 1 trebuchet to destroy a keep, if no one will attack it, which never happens [imagen]

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