Water reflection in the editor stays after removing water

:arrow_forward: GAME INFORMATION

  • Build: 101.101.37906.0 5105673
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: MrKirby

:arrow_forward: ISSUE

When using water in the editor the ‘sun reflection’ stays where water was and does a lot more weird stuff.
The easiest reproducable clearly completely wrong reflection is shown below. Where the entire map is 20x brighter than normal.

EDIT: When switching Water Definitions it changes. Preset_Main, Preset_Backup_FE1 and Preset_Backup_FE2 show the weird reflection. Selecting Preset_Backup_WickedWitch Doesn’t. Not sure if it helps but thought it could be usefull.

:arrow_forward: REPRODUCTION STEPS

  1. Create a scenario
  2. Generate a Blank, Tiny, Water (Medium) map (Image 1 Below)
  3. Save the scenario
  4. Load the scenario again (F10 > Load Scenario > …)
  5. SHINY COLORED WATER! :confused:
  6. You can add normal terrain like Road and it’s shiny too
  7. Reload again and see the terrain being normal and the water edge has the correct color but the rest of the water still doesn’t…
  8. EDIT: Set entire map to DIRT and see the shiny on all dirt except where the road was…

:arrow_forward: IMAGE & ATTACHMENTS

Image 1:


Before reload:

After reload:

Every texture is brighter: (This is normal road)

After another reload: (The water edge is the normal color)

After setting map to dirt:


This bug has not been fixed yet. Could this be fixed before the next update?


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