Water Rework Ideas

I feel your post in a previous thread is valid complaint.

====

A previous water rework discussion thread, where I have collected numerous opinions I’d seen:

Hypothetically, it seems there are two strategies to make water “better”:

  • One is make it more like the original AoE1, where it is consciously designed as a simple supplement to the game’s real meat, which is land warfare, and performs well in that role.

  • The other is to flesh it out further, adding depth until it becomes fun, which is what the majority of suggestions I’ve seen over the years have been trying to do.

Here’s the catch:

  • The first strategy, the simple, supplementary, unintrusive water game of AoE1, works;

  • The second strategy, to furnish the water game, has been tried again and again (Age of Kings adding ship types, The Conquerors adding naval formation, African Kingdoms water rework, AoE4 replicating the water rework), but never seems to quite reach the goal.

At this point, perhaps we should consider the possibility that there is wisdom in simplicity, and the path of “adding more” is a dead end not worth pursuing?

On the other hand, we do have the Romae ad Bellum mod making the boldest water rework in an AoE game. I’d like to hear @TheConqueror753’s evaluation of their result.

3 Likes