# Water Rework

**URL:** <https://forums.ageofempires.com/t/water-rework/194317>\
**Category:** III - Discussion\
**Created:** [January 28, 2022, 8:56pm UTC](https://forums.ageofempires.com/t/water-rework/194317 "2022-01-28T20:56:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![M00Z1LLA](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/m00z1lla/32/104042_2.png) [@M00Z1LLA](https://forums.ageofempires.com/u/M00Z1LLA)\
**Post date:** [January 29, 2022, 12:09am UTC](https://forums.ageofempires.com/t/water-rework/194317/2 "2022-01-29T00:09:45Z")

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I suggested melee naval combat here:

> [@Naval Rework - Melee Naval Combat](https://forums.ageofempires.com/t/naval-rework/193538):
>
> Naval combat is severely lacking in depth and a variety of new mechanics such as melee boarding attacks, better ranged and charged attacks, and better terrain interactions could greatly improve aspects of the strategy and fun of naval battles. Melee Attacks Melee attacks for ships could provide greater depth to naval combat. It could be a high-risk, high-reward combat stance that allows ships to deal more damage at the expense of also taking more damage. Boarding A melee attack that would allo…

That could add another layer of strategy to naval combat

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