We need more All-Civs Content

Dear Devs,

me personally (and many others) are happy to see new content, specifically new civs, added to the game (not all, but many).

However there is a fundamental problem: All civ-specifications, naval infantery, gunpowder cavalary etc… do already exist - often twice!!

Thus, what is needed, is more general all-civ content such as units, buildings, technologies. I did already many proposals such as the Nun, or the Aerospace (there are examples of flying units in the middle ages and before, specifically china). We need these new units, and also really new fields, where other new civs can specifiy in - and that can be combined with other “talents”.

Some of these new areas could be:

  • Aerospace (see separate thread AoE, time to conquer airspace! - #2 by TheTowerDefender )
  • Land machinery (channel building, tunnel building….)
  • Soldier training (new formations, AI options for soldiers such as: shoot the enemy and fall back, shoot fall back or: attack enemies but do not enter Castle fire range)
  • Music (war songs motivate the soldiers or shock the enemies, illness prevention such as depression → HP healing)
  • Propaganda and media (charismatic leader units can decrease conversion resistance of enemies or increase speed of own units)
  • Actual physical fire as a weapon (burning buildings or units, or e.g. burning oil for castel defense)

these are just some quick ideas, I’m sure there is more

in case the question comes: What kind of new formations?
Many. The most important and effective one in late middle age war fare is just missing:

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confronting the enemy with that formation and range units

Completely fictional.

Not possible in this engine and completely useless.

Its called micro.

Auras and monks already ingame.

Again auras do this.

Again not fitting for this game.

If anything generic is going to get added it needs to have some ingame use and not bloat up the tt for no reason.I would personally like to see another generic unit line get added to the barracks simply because barracks is the only military building with only 2 generic unit lines.

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why did you tag me in this? I am not in favour of flying units in this game

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Nuclear Weapons

Land Mines

Slavery

Ironclads

Oil Mining

Limited Ammos

Manmade Satellites

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I can’t tell if OP is a bot or a troll at this point.

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Translate the username, maybe that can help you deciding on that.

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One moment, need to turn my translator off of Nahuatl.

Oh…jfc…well that explains the Euro-supremacist comments.

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Closed, while I investigate what’s going on.

Reopen,try to keep the respect in the thread.

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it is not completely useless. I was thinking about especially one use case: You have some small ponds of water, where you heavily invested into military. The game evolves, and now you have many resources waisted and you even delete the units to get pop space.

Instead, in reality, peoples are able to make channels, even in the middle ages. It is very costly, and it should be. But if you can save an armada worth 3000 Gold by investing 1200 into a small channel, most players would do it.

see my other thread. There HAVE BEEN use cases, limited, but existing.

micro could be elevated to a new level if you have new formations, maybe depending on a civ bonus or training. E.g. the “splitted” formation: If you encounter war chariots, you might want to split even further. Thus, a lever for each of the formations would be agreat idea.

the best way for the Devs to implement “formations with a lever” would be:

when the player presses the key for the specific formation (e.g. line formation), he can hold the key pressed and scroll with the mouse wheel to have the desired extend of the formation.

It would not hurt any new players, but would elevate micro to a new level.