You still need to justify why this type of change is needed. In the reasoning part of your post, you claimed that Gold units dominate the meta. I won’t dispute this… but this observation alone does not warrant a change into how gold is collected.
So far you’ve given details for your idea, and given some reasons for why you think it would make the game better. But no clear reasons for why they’re necessary in the first place.
Let me first see if I understand your idea correctly. (Not an attempt to discredit, just to understand)
The probably “easiest” way to implement this is to reduce the base Gold collection rates of vills by about 15 % but for every pile of Gold you currently have a Miner on you get an extra about 25 % collection of a standard Vill (It is even thinkable of giving this extra income without taking the ressource away from the gold pile).
Technically it could be similar to the current Poles Stone mining bonus but only apply to the very first vill on each Gold pile.
Let’s just assume, for simplicity, that the current rate of harvest for a villager mining gold is 1.00 gold per second.
So you would like to cut the rate of harvest for gold by 15% across the board. BUT, you want the first villager on each gold pile to mine 25% faster than standard vills. (I’m going to assume you mean 25% faster than 1.00, not 0.85)
And my recollection is that on your standard map of Arabia, every player gets 1 large gold mine, and 2 medium ones. The large consists of 8 piles, and the mediums consist of 4 piles each. Giving the player a total of 16 gold piles in total. Let’s assume that this is ALL the gold they have available. Each pile having 800 a piece.
Under this scenario, if you wanted to maximize the value of your gold piles, you would have 16 villagers dedicated to mining gold, no more, no less. Each of these villagers is assigned to one gold pile gathering at a rate of 1.25 gold per second.
You also included that this extra 25% is not deducted from the golds stock pile when mined. So if one villager mined 100 gold from a pile, the player would collect 125 gold, but the pile would only show that you mined 100, leaving the pile with only 700 gold left (as opposed to 675 normally).
So with your idea, you could technically gain 1000 gold from a pile that contained only 800. Thats 16,000 gold you could get if you were to harvest it using only one villager per pile. This would take you 13 minutes and 20 seconds to fully mine each of those piles with a single vill.
This would mean that if you have a mediocre amount of Gold miners and all of them on different piles, you would actually even get more Gold income than currently. But if you oversaturate your Gold your income per vill would shrink. Meaning that to make full Gold comps you would need overproportionally many villagers on Gold than if you make a balanced economy and a gold/trash army composition.
So now let’s apply your idea another way by using multiple villagers per pile instead of 1. We’ll assume again that you have 16 gold mines, with 800 in each pile. And furthermore, let’s assume that these piles are not all clumped together like they usually are, just for the sake of argument. So with each of these 16 gold piles spread out, you could theoretically fit around 10 villagers onto each gold pile.
Hypothetically, you’ve now got yourself a total of 160 villagers on gold(unrealistic, but roll with me). Each pile, will have 1 villager mining at a rate of 1.25G per S, and 9 mining at 0.85 G per S.
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Every minute, the 1 vill will collect you 75 gold, but will deduct only - 60.
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Also, every minute the other 9 vills collect you 51 gold each, for a total 459, and deducts - 459 from the pile.
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So every minute, you will collect 519 gold per pile.
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Without your new idea, you’d be collecting 600 per gold pile.
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So in this scenario, with your idea implemented, you would be collected 81 gold less per minute than you would normally.
You also mentioned “especially for team games”. Wouldn’t players just make more trade carts to compensate for the less gold income?
And if players chose to hide in a corner and build themselves a little fort, aren’t they already at a disadvantage because they can’t trade with anyone?