What about the opposite of "charge" abilities?

Volley Fire
All musketeers (or equivalent) locked to volley mode. +2 range, +25% ROF. -50% speed. Lasts 12 sec.
Obtainable through a card or tech.

I always feel AOE3’s mechanics does not reflect line tactics well enough.

5 Likes

I like the idea!

I agree, all musketeer/rank and file equivalents should have some sort of incentive for volley fire.

Can also add a spear array/halberd array for lancers/halberds to temporarily increase their ranged armor and damage

Or add charge ability to some cavalry, increase movement speed and damage taken, until the end of time or after the first attack, and increase the damage of the first attack

here is the gameplay preview of vanilla from e3 2005. in this video you can find how es managed to present more historical tactics. units can be grouped into formations and apply tactics to each group as a whole. however, this feature was cut at last

9 Likes

i mean attack move feels close enough

If anything volley fire was only ever good in like the first 2 volley and then falls to shit so if anything its very reflective

You may want to try the 100 days mod.

What a story, what a game. The past says that such a mechanism would only have a bad impact on the game. The heavy guns were op.

Funnily AOE3 in its early development stage had better “formartions” than AOE2 (where units still go into brawls despite the formation). The units could hold the linear formation in ranged combat. That was seen in most early promotional screenshots and videos. Then they scrapped it and made an even simpler formation system than AOE2.

And also I’d like to have the carriages remain after unlimbering. Yes it looks weird if the carriage rotates with the gun, but the gun crew also rotates and having them disappearing is weirder.

2 Likes