My over all suggestions:
Milita Line
- New Heavy Infantry Armour Class
- Small buffs too all units starting at MMA
- All Upgrades are halved in cost and research time
Man at Arms
Long Swordsman
- +10 HP
- -5 second training time
Two Handed Swordsman
- +10 HP
- +1 Attack (Same attack as Champion)
- -5 second training time
Champion
- +10 HP
- +1 Melee Armour
- -5 second training time
Supplies
- Refunds 15 Food from already trained Milita Line units
- Milita Line regenerates +10 HP per Minute
Gambesons
- Does not require Supplies
- Heavy Infantry +1/+1 armour
Arson
- Removed
- All Castle and Imperial Age Infantry units get +2 attack vs. Buildings
Scout Line
- Scout Line gets Eagle Warrior Armour class
- Now they are hard countered by the Milita Like
- Winged Hussars and Magyar Hussars get the armour class too but with some resistance
Summery of the buffs
- Milita Line gets cheaper to tech into
- Milita Line becomes easier to mass (lower training time)
- The mass is easier to keep alive because of the HP regeneration
- Long Swordsman trades effectively with Knight
- Now very effective vs. all Trash units
- Still weak to ranged units
New Milita Line counters
Axeman Unit
New Castle Age Barracks unit.
| Stats |
Long Swordsman |
Axeman |
| Cost |
45 Food 20 Gold |
20 Food 40 Gold |
| HP |
70 |
60 |
| Attack |
9+2 |
15+2 |
| vs. Heavy Infantry |
0 |
10 |
| Reload time |
2 |
3 |
| Melee Armour |
1+3 |
2+2 |
| Pierce Armour |
1+3 |
0+2 |
| Speed |
0.99 |
1.1 |
| Train Time |
16 Seconds |
21 Seconds |
|
|
|
With Imperial Age Upgrade
| Stats |
Champion |
Heavy Axeman |
| Cost |
45 Food 20 Gold |
20 Food 40 Gold |
| HP |
80 |
70 |
| Attack |
13+4 |
18+4 |
| vs. Heavy Infantry |
0 |
15 |
| Reload time |
2 |
3 |
| Melee Armour |
2+4 |
3+3 |
| Pierce Armour |
1+5 |
0+4 |
| Speed |
0.99 |
1.1 |
| Train Time |
16 Seconds |
21 Seconds |
|
|
|
The Axeman has a slow but strong attack with a strong bonus vs. Heavy Infantry.
They will be able to fight other melee units like Knights decently but are weak vs. Archers because of their low Pierce Armour.
Their main purpose is to balance the Milita Line on different Skill levels. Less skilled players can’t micro Archers as effectively so they would struggle against a buffed Milita Line with many civs, this unit gives them a clear counter option.
On the other hand the Axeman is easier to counter in higher ELOs because of their low pierce armour.
Why Axeman
Axes were commonly used all around the world but not many units in AoE2 currently use them. Also axes are good against armour because they put a lot of force on a small area so making them counter Heavy Infantry in particular makes sense.
Which units are Heavy Infantry
All Infantry with a base movement speed of less then 1.0:
Teutonic Knight, Warrior Priest, Dismounted Konnik, Serjeant, Flemish Milita, Obuch and of course the Milita Line including the Legionary.
Other units like Jaguar Warriors, Samurai, Kamayuk or Condottiero are not Heavy Infantry!
All Heavy Infantry units are also affected by Gambesons now (their stats should be adjusted accordingly). Maybe some units like Flemish Milita should get 1.0 speed instead of being classified as Heavy Infantry.
Availability
Thematically this unit would fit most civilisations but I don’t think all need it.
All Eagle civs have good anti Infantry options already for Example.
Mounted Crossbowman
- Same stats as (Heavy) Cavalry Archer
- -1 Attack compared to (Heavy) Cavalry Archer
- Bonus damage vs. Heavy Infantry instead of Spearman
- Replaces (Heavy) Cavalry Archer
The idea for this unit is to a less all round unit compared to the current Cavalry Archer but instead focused on taking down Heavy Infantry.
The high mobility of Cavalry Archers is already almost a hard counter vs. any slow Infantry but this would double down on it and make them better at this role even for people that struggle with micro.
Availability
This could maybe just be a regional unit or generally just be relatively rare.
Heavy Bolt technology
- Available in the Archery Range in Castle Age
- Crossbow and Arablester +3 attack vs. Heavy Infantry
This technology allows the Archer Line to counter the Milita Line more effectively without making them better vs. all kinds of Infantry (like Huskarls and so on)
Availability
This technology would only be available to a few selected civilisations. For those civilisations that would struggle against a buffed Milita Line but also miss the Infantry technologies to make Axeman viable.
This is not intended as a technology for already strong Archer civilisations.
Potentially mutually exclusive with Thumb Ring.
Chronicles
None of this should be applied to Chronicles. I think that should use another solution for the problem.
My suggestion for Chronicles is much simpler:
- Milita Like +5 attack vs. Infantry
- Hopplite Line +5 attack vs. Cavalry
- Hippeus +5 Infantry Armour
Summery
I know those are a lot of changes and it would mean rebalancing practically every civilisation but I think this would make the game a lot more interesting, especially in Castle Age.
The nature of this suggestion also means it can’t really be implemented gradually over time since the new Anti Heavy Infantry units only make sense if Heavy Infantry is actually viable.