-
Game Version: 17.30764
-
Build Number: 17.30764
-
Platform: Steam
-
Operating System: Windows 11
Issue:
When my petsuchos hit a huskarl once, it took 26 damage. A huskarl reduces piercing damage by 60%. So it looks like a petsuchos has 40 piercing damage and 10 divine damage. (i.e. 40*0.4 + 10 = 26)
But is it intended? According to the patch note, a petsuchos is supposed to have 50 piercing damage and 10 divine damage. Hasn’t a petsuchos been weaker than intended so far?
Trigger Event:
A petsuchos seems to be weaker than intended.
Repro Steps:
- Produce a petsuchos.
- Attack an enemy.
its 50 total damage. 10 pierce and 2 divine, and another 30 pierce and 8 divine over 1 second. this supports an illusion of constant lazer damage without fiddling with animations and attack speed.
if current damage is lower than intended then yes its a bug, but according to the code and your test its correct.
damage type=“Pierce”>10.000000</damage
damage type=“Divine”>2.000000</damage
onhiteffect type=“DamageOverTime” dmgtype=“Pierce” duration=“1.000000” rate=“30.000000”
onhiteffect type=“DamageOverTime” dmgtype=“Divine” duration=“1.000000” rate=“8.000000”