What Gameplay Features have to be changed?

Hey everyone! :slight_smile: First of all I’m as hyped as I could be about this and thats why I want this to be as good as it can be.
I’d really love to know what everyone thinks about the refurbished gameplay! Personally I think they should change and modernise a lot of stuff. I love AoE1, but it has aged and especially the pathing, unit control, farming and of course netcode and performance need some refreshing. What are some features of the original Gameplay that you want to keep as they are and which ones need to be changed?

It was said in E3 that pathing was improved. They also mentioned the idle villagers. Hopefully they’ll bring part of the UX / Playability improvements from AoE2 to this version.

@MiguelBazil said:
It was said in E3 that pathing was improved. They also mentioned the idle villagers. Hopefully they’ll bring part of the UX / Playability improvements from AoE2 to this version.

Yea you’re right, I just rewatched that footage :slight_smile: They also said that the team of “Forgotten Empires” is involved in the development and I think they will really have a great impact on making this a good one.

hoplite line should be nerfed since their attack is ridiculously high

One thing that stopped me from going to AoE2 was the auto-queueing. I kind of liked the mico-management of aoe1. I hope they leave the components in that allowed good players to shine in multiplayer.

You could queue units in RoR, but only of one type IIRC. It is a major benefit to the game and I wouldn’t hastily leave such a mechanic out. Much the same as setting rally points. By now it has basically become a staple in RTS games.

I’d be pretty surprised if they didn’t include many of the features that have improved RTSs over the years. The original age of empires was one of the first of its kind, and as much as I love it, it was rather primitive by modern RTS standards. That being said, AOE2 has remained very popular for a LONG time. I bet nearly all of the usability improvements in the current version of AOE2 will be present. I’d also imagine that the structure of gameplay will be similar to the original as opposed to AOE3. While 3 was fun, it didn’t seem to have nearly as many fans as 2. The simplicity of 1 and 2 made the game incredibly easy to get into, while still providing the depth needed to be fun for years. I didn’t like 3 as much, and from what I’ve seen, I’m not the only one who thinks so.

Buffs:

Stronger tower line and more effectiveness against ships.
Slinger should have a upgrade in bronze age.
Faster priest creation/ more efective converting cavalry line.
Faster technologies rate.
Improve villager technologies making them stronger.

Nerfs:

Hoplite, Phalanx, Centurion less movement speed and creation rate. Expensive creation.
Balista, Helepolis less attack speed and don’t be affected by balistics.
Correction of attack and armor improves on storage pit (less attack, armor bonus)

Corrections for metagame

Archery line cost Wood and gold instead of Wood and food.
Correction of resources location.
Garrison option.

Fixes

Improve AI of units movement routes
Fixing original attack range of mele units (they still attack even the target are far away)

If you guys see duplicate threads, flag them or pm a mod ok?

I’ve just been playing the RoR demo, and a few things came into my head.

  • The units didn’t feel very responsive, though that may just be the old software trying to run on my modern hardware/operating system.~~~~
  • Setting waypoints for units as they finish training. The amount of times I’d look back at my training buildings and a unit would just be sitting there…
  • More intelligent villagers - If they keep the possibility of multiple villagers on a farm, if I have 3 villagers building a farm, they should all automatically farm it. If I build a granary near some berries, they should gather from it.
  • The ability to jump to different control groups. If I have an Axeman on control group 1 and I double tap 1, the screen should jump to it.
  • Put more info in the UI. I would like to see my population limit, idle villager count, and the count of villagers on each resource.
  • Keep the challenging bits of the game to the fun bits. I don’t want to have to focus on re-seeding my farms when I could be rampaging over the map with my army, focussing on micro-ing that.
  • Have two sets of hotkeys: a grid-based system for noobs like me, and the original hotkeys for the old-timers, with the possibility of modifying the hotkeys to people’s heart’s content.

I’m actually in favour of some more serious changes that would make it a very different game (things like making farms an infinite but slow source of food, adding a market line similar to AOEO, etc.), but I think they’ll want to keep it close-ish to the original, so I doubt they’ll go as extreme as I would suggest.

What I want is for them to make the game more noob-friendly. One of the reasons I like Age of Empires Online so much was that it was easy for someone like me to get into. A casual fan could pick it up and go questing. That doesn’t mean the game didn’t allow skilled players to excel – go look up top-level PvP from near the end of AOEO’s life, but the game was fun even if you weren’t that skilled.

Maybe in the announced “original mode” they could disable infinite farms, market-line, etc. for those who want to play the game as they remember it, but I think they should be bold with the changes they make.

Age of Empires was probably amazing for its time – I know I enjoyed playing it a 6, 7, 8-year old (I don’t know how old I was when I first played it), but it hasn’t aged that well.

I’m looking forward to seeing what they’ve done, and how far they’re willing to deviate from the original game.

Most of the requested features are already said, but I would summarize as follows: take the ergonomic improvements of all the AOE II HD + expansions and AOM Extended Edition and combine this with modern graphics and they have a winner

I always hated it when a villager got stuck between some fresh build buildings.

I’ve always wanted to say this, but why not introduce gates, like in AoE2? I mean, it would really be helpful having gates rather than leaving a huge gaping hole in your defense?

@muttador said:
I’ve always wanted to say this, but why not introduce gates, like in AoE2? I mean, it would really be helpful having gates rather than leaving a huge gaping hole in your defense?

I hope many thing will be added/changed during beta testing.

Definitely better pathing and AI. Also would love to see some big huge maps bigger than the biggest one the original game has

@ButtonyChutoy6 said:
One thing that stopped me from going to AoE2 was the auto-queueing. I kind of liked the mico-management of aoe1. I hope they leave the components in that allowed good players to shine in multiplayer.

I dont agree on this one. It is such a pain to micro every single production line. It is rly a blessing to be able to group the buildings and que new armies, especially if you play with a 500 population limit.

@ButtonyChutoy6 said:
One thing that stopped me from going to AoE2 was the auto-queueing. I kind of liked the mico-management of aoe1. I hope they leave the components in that allowed good players to shine in multiplayer.

Opposite for me :smiley: When firing up AoE2 for the first time at its release, I just loved that queueing Feature :stuck_out_tongue: Made everything a bit simpler and faster.

Though I get your Point, it was one of the Points that made me always remember AoE1 ^^. Its like Hand picking you Units and giving each of them a Name, lol

I really wanted them to make the intelligent units enough to find the open part of the wall to pass instead of getting stuck. This made me very upset :smiley:

Not sure if this counts as a gameplay feature, but being able to vary the zoom level is something that I really wish existed in a LOT of RTS games. Not sure if it’s doable, but it would be super amazing to have it!

@Jankaron said:
Hey everyone! :slight_smile:

Is this YOU Lilanthe? Only one I know that has that avatar…Hugs!