In the Mangudai Madness, I had a group one of 20 mangudais. When they scattered after a fight, I pressed “1” and right-clicked them to a location, there are 5 that won’t move, unless I select exact those 5. Imagine you lost a fight shorthanded in this stupid way.
They are great, and are at the level of several SWGB/AoM campaigns…maybe the Indian ones were a little more exotic and the LotW and DotD ones had more mechanics in them (the immortal Byzantines in The Hautvilles campaign or the day and day cycle night in the defense of Vilnus in the Jadwiga campaign)…but overall they are very good; perhaps they should not focus so much on the Renaissance/Early Modern Age (16th century) and focus more on the early Middle Ages (500-1000 CE)…I loved the Return of Rome campaigns, but it’s because it is more of an expansion of AoE 1 with AoE 2 campaigns and because it is set in classical antiquity, which is a historical period that I like more than the Middle Ages…
All issues you’re having is exact what I’ve been going through too. Especially with DLCs going heavily like this won’t be enough to improve or expand the game. This game needs lots of fixes and new players. I’m not against DLCs as the first 3 but mostly Indian are excitedly challenging. I’ll never buy the latest 2, even on sale, 'cuz they seem like a compensation for AoE4’s flop.
But despite that, there IS a bright side. After seeing big comps like Blizzard to its downfall and Riot turning into a monetization beast, Microsoft, nonetheless still active on heeding the community, but we kind of not making use of this.
Yes, I would buy RoR and TMR but I don’t have the money, and yes, we complain about the DLCs, but at least MS didn’t destroy the game, like Blizzard did with WC3 Reforged and Riot with LoL…
This is my worst problem at the moment. It frequently happens to villagers, whether I’m tasking them to move or not.
I find the pathing currently prioritises formations too much over moving in the right direction. It makes Mangudai Madness basically unplayable for me, because some Mangudai will often move towards enemies when I order them to move away.
[quote=“BASEDTeuton, post:1, topic:246296”]
The quality of campaigns are significantly worse than the campaigns released in previous ############# [/quote]
I’m not convinced about this. I wasn’t that impressed with Thoros, but it seems pretty similar to Rajendra to me: slow and grindy, with the main variation being a single naval scenario. Ismail is fine, but fairly unremarkable. I haven’t got far with Tamar yet, but so far it seems to have interesting but non-gimmicky scenario design.
He was a male medieval aristocrat – I’d be surprised if he wasn’t a sexist manbaby.
The absolute nadir of scenario design, in my opinion. I’m glad there’s nothing like that.
You loved the campaigns for a DLC you don’t own?
Yes, that mission was very difficult, I had to save the game several times because the Byzantines were very tough and wouldn’t let me destroy the military buildings, which wiped out all the troops at once…
Yes, I saw them on YouTube in May because I was planning to buy them for my birthday in July and the truth is they were super wow…Sargon’s one was a little exotic as it was the first emperor in world history; Pyhrrus’s one is god because you face Carthaginians and Romans at the same time and Trajan’s does its job and that’s it (damn Parthian archers xd)… I hope that in the future they focus more on RoR and not so much on AoE 2, because classical antiquity it has a lot of potential (Mauryas, Celts, barbarian invasions and in between continue porting the original AoE 1 DE campaigns)…
Sexist, sure, but men really couldn’t afford to be manbabies back then. Some of them were probably spoiled, though.
Yes, I mean it’s not that Yury was sexist, but that was the mentality of the time…Tamar loved David Soslan because he treated her as an equal, unlike Yury or the Seljuk sultan, who saw her as an object and someone to control for their political purposes…Yury to expand Novgorod influence in Georgia and the sultan to annex Georgia to the Seljuk Empire…
Well, I spent the last few days replaying Thoros and Ismail and must say my criticism was a little bit harsh. Especially, as someone pointed out, if we compare the last two DLCs with the first two - LOTW and DOTD were REAL good. Like, instant classic good.
I do still think there’s missing some mojo on TMR campaigns. In my opinion, there’s something in the storytelling that sounds off, making gameplay not feel as entertaining as Joan of Arc’s (which has very simple scenarios).
I’m still intrigued by Ismail’s narrator motives. I don’t know, maybe she is too passional or I couldn’t fully grasp the sense of drama in the story. Plus, the shah’s crisis in the last scenario seems unreal. At least it made me curious to know more about him and Safavid Iran.
Breaking news: gameplay is horrible. Units annoyingly value more entering in formation, even if it means breaking it sometimes to reenter it later, than doing what was tasked. Seems real since the shah’s troops rebelled against him.
The TMR campaign heroes all needed proper unit skins and Tamar needs to lose the enormous flag.
No, it’s easy, you literally can’t lose unless you delete all of your buildings and ships, and you have infinite resources from a very easy to find relic. But it’s time-consuming and the invincibility mechanic is annoying.
Maybe I misunderstood what you mean by “manbaby”. Aristocrats (past and present) have staff to do all the basic adult tasks for them, and hence don’t really have to grow up.
Perhaps so. The game portrays Yuri as constantly whiny and pouty. While some nobles today might be like that, back then, they were still taught basic adulting skills as well as chivalry. They were still expected to be manly despite their wealth and power. So while it’s likely that Yuri was abusive (unless Tamar’s accusations against him were exaggerated), he probably wasn’t whiny like depicted in-game. He would’ve still had some level of independence and strength.
But how you can rebuild your armies if you don’t have buildings?..
I assume you are both talking about the Hautvilles mission 3? I agree with TommoChocolate it’s literally impossible to lose. He’s saying the only way to lose is ‘if you delete everything’. But in the senario there are so many free units you get (gaia or reinforcements) you have an overflowing pop limit you don’t even need production buildings to get a new army. But just because you can’t lose doesn’t mean the senario is easy. It takes a while to do and the mechanics are unique so you have to play a little differently to achieve victory.
Overall though still an enjoyable senario.
In my own experience, crashes are fewer, bugs are less noticeable, and the amount of content is regularly increasing. I think the post-DE campaigns are on balance much more interesting and imaginative than the HD-era campaigns, and think the many balance and gameplay adjustments have improved the competitive space considerably. There are still some issues with pathing, though people complaining its ‘worse than ever’ without any clear evidence or metrics seem to be viewing the past with rose-tinted glasses.
Overall I think the game is in the best state its ever been in, though there is certainly still room for improvement. I think some people are very whiney and entitled and will complain no matter what.
Ah sure, that’s true…in my first try, i freed the Tatars allies and they literally were oblitared by the inmortals Byzantines armies xd…
I guess the fact that my game has crashed way more times this year, Units have frozen constantly while pathing (which hasn’t happened to me ever playing this game but suddenly happening very often this year). Game just looked worse suddenly during July which never happened before. A ton of scenario editor bugs i never saw until this year and far more bugs in the editor than any other year. Pathing which is certainly worse at least for the past year. All this is just because of my rose-tinted glasses?
I’ll leave the campaign stuff up to subjectivity but the forgotten HD campaigns had interesting ideas and a decent amount of new campaigns feel far more boring and generic.
Why don’t you have buildings? Did you delete them? I’m confused. The enemies in that scenario will never attack your starting town.
It’s not easy to win quickly, but I do think it’s easy, because you can’t fail and will eventually make progress almost regardless of your approach. It’s not the only easy scenario in The Hautevilles either – I don’t really understand why its difficulty is rated three swords…
By the way, you can kill the “invincible” Byzantines with monks (they have Heresy), apart from the hero. I think that’s mostly how I approached it.
I’m referring to the area where you disembark in the Byzantine cities…I know you have your initial base, although you have few resources…the same thing, I played that mission about 2 years ago, and there are some things that I don’t remember well …now I am with Babur’s campaign and the customs campaigns…