Hindustanis
-
The Ghulam is an interesting UU concept and a good replacement for the EA, fitting the Civ way better. The dangerous combination of possible Imp Camel or EA in Team Games is gone, making the civ less flexible
-
The faster attacking Camels is better for the same reason as above than the free pierce armor, though the amount of attack speed increase could be too much and probably needs to be tuned down
-
The extra Armor and more range on Shatagni for HC is also a nice Improvement to current Indians
-
The Caravanserai is interesting but in conjectiure with the faster attacking Imp Camels probably too powerful in TGs. If the goal was to make the civ less dominating in TGs this is actually a really bad change.
-
The removal of Parthian Tactics makes no sense at all.
Bengalis
-
Seem to have quite good spread of different Bonusses, besides being specialised to Elephants.
-
The Ratha is probably a new Iconic unit, a challenger to the Mangudai
-
The civ can probably be a bit too strong in the very lategame on closed maps. I would probably take away some of the university or monastery techs, so they would have at least some weaknesses to compensate for the sheer eco + elephant power.
-
The Ship heal bonus could be OP or at least really annoying.
Dravidians
-
I like the combo of good skirms + Infantry. I think this is a new concept that is interesting to see working.
-
Medical Corps is interesting, but I think it needs to be tuned up a bit actually
-
The civ lacks a mobile option in the midgame. Be it knight, camels or Steppe lancers. Sorry to tell that, but a civ with basically no mobility in the midgame is kinda doomed on open maps. Doesn’t need to be much, but at least one thing.
Gurjaras
-
I like the civ has a unique answer to everything. Also the techs make a good scaling for the gold units towards the lategame without overpowering them.
-
The eco bonus has the potential to make awesome unique builds with the civ.
-
The camel scout start is most likely a terrible idea, leading to potentially extreme frustration in the early phase after releasing the civ. I would heavily recommend to start with a normal scout.
-
The EA lacking 2* 2 PA is just a bad Idea. EAs are arrow sponges and havig basically no armor on them makes them just terrible. Adding 4 melee armor doesn’t misteriously change their utility.
-
The civ lacks a midgame raiding tool. I would give them either Parthian Tactics + HCA (instead of EAs) or Steppe Lancers. Having answers to everything the opponent can maks is nice, but a cavalry civ with no raiding tool in the midgame is just… weird. Especially as the civ is so reliant on Gold. It would be just an invitation for the opponent to go full boom mode and asking the Gurjaras what they wanna do against it. Look at civs like Byzantines, Malians or Incas. They all have some midgame raiding tools available which is crucial for this kind of “versatile” civ imo.