What if AoE2 had Guilds like in Medieval 2 total war

What if AoE2 had Guilds like in Medieval 2 total war.

Imagine there’s an extra building called Guilds. And you can pick a subject you want to specialise in.
For example archers, swordsmen, theologians, merchants, european knight crusaders/hashashim/armenian warrior monks/japanese warrior monks/mesoamerican warrior monks/cavalryschools/greekfire/gunpowderindustry/marine/seamerchants etc.

Then you would get upgrades for the specific unit through upgrading the building you unlock technologies or they come with ageups after you’ve picked the branche you want to specialise in.

And in the imperial age the guilds that don’t focus on base units will unlock a regional unit instead of upgrading a base unit.
Like the monk (theologians), european knight crusader, hashashim for middle eastern civs, byzantine flamethrowers, armenian/japanese/mesoamerican warrior monks, turkish great bombards, korean hwarang, chinese gunpowder units, slavic gunpowder units.

It could be a way to add more regional units to the game :slight_smile:

I dont really understand how this works.You upgrade the guild building to get unit upgrades or guild automatically gets unit upgrades with age up?

Sounds sub-faction’y or even like the minor civ tradepost system in AOE3.

Could be interesting, though Guilds were incredibly broad, and many were eco-based.

For example a Hansa guild could be fun, allowing Hanseatic Cogs, making sea trade routes more profitable, and giving benefits to Docks (cheaper upgrades? non-garrisoned attacks?).

…But this would go down a rabbit hole of balance issue if there were many options of ‘guild’ to pick.

I have considered a similar concept. Guilds were a lot more important historically than one of the least used technologies would suggest.

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I agree. Well here in the Netherlands and the HRE it was a very big thing.

It would be called “M2TW” and not “AoE2”.

Warcraft III?