What if monks could heal cannons?
Now people might rush in and say… that would be OP! But would it really be OP? Hear me out. The repair would cost wood and gold, just like if a builder was doing the repair. The repair would take the same time as if a builder was doing the repair.
The only difference? The monk heals, even if a skirm is throwing arrows at it, but the builder runs around. Monks stay in formation, and sometimes have their own keybind. Its just more… economical from a control standpoint to have monks do the job of healing (like they are supposed to) and there is even precedence for this. Monks can “heal” fish traps and farms and spend wood. Why not cannons? I can understand not being able to repair mangonels, but the cannon has a man pushing it around. If he gets cut with a sword, he needs a monk to bandage him, not a builder to hit him with a hammer!