I’ve been musing over tower rushes, especially with regards to civs like the Sicilians, who for a long time have been either #1 or close to it at lower elos, with near to 70% win rates in the earlier parts of the game, while simultaneously being really bad at higher elos.
Part of the issue, I think, has to do with the fact that towers are very ‘fire and forget’. You plop one down and ignore them from then on, which is particularly advantageous at lower elos where your attention and apm are divided. Meanwhile, at higher elos, towers fall behind because, in order to be AT ALL balanced at lower elos, they kinda need to be bad at elos where you DO have the attention and APM available.
This raised an interesting idea in my mind: what if towers had two different attack modes?
The default mode would be akin to currently, but slightly weaker overall, perhaps via lower accuracy or a slower fire rate. It would still serve the same general purpose as an area denial tool, but weakened enough to not be quite so oppressive at lower elos.
But then, if you select the tower and manually target an enemy, the accuracy and fire rate would improve dramatically! Techs like Yasama show that you can triple the damage of towers and not be too overpowered. In my ideal world they’d at least be able to outdamage a single repairing villager on an attacking Mangonel.
This immediately biases towards higher skill players, because you would basically need to be constantly flickering around, selecting towers and manually picking targets, something that low-apm players would find challenging. Basically, it increases the skill ceiling of towers, accordingly increasing their allowable maximum power!
This could also have some interesting benefits with things like garrisoned healing and garrisoned arrows; at present, pros rarely bother with garrisoning archers in towers, because it’s usually not worth much, but with this, every tower could serve as a multiplier for units garrisoned inside, really encouraging that sort of combined gameplay.
Of course, it WOULD require the nerfing of the baseline tower, so that’s a point of consideration. But maybe that wouldn’t be a bad thing?