Was there a comment on how they plan to balance the game overall? All current bugs and obvious things like Mongols aside, given alone the complexity of random maps, asymmetric civs, team games vs 1v1, macro and micro, it feels really challenging to have one rule set for everything. But introducing different rule sets for example 1vs1 and TGs introduce a discontinuity, that might confuse more than it helps. Focusing on only one type of game type, 1v1 or TGs, you leave the other half of players (assuming it is 50:50) probably a very unsatisfying state of the game.
For example, FL seem to be more of an issue in team games, as the predominant timestamp of encounters is mid-late game. In 1v1, it’s more of early to mid-game, deciding most games before massing FLs is an interesting option.
Do they want to keep it that way? Having good TG civs and good 1vs1 civs? This would be fine for all-rounders, but introducing asymmetric civs also asks people to master their favourite civs, gating them from certain maps and modes. Making every civ viable in any scenario will pretty much flatten them out to a point where they all have the same strengths and weaknesses, where the point of asymmetric features will become gimmicky. A strong early game civ will always be better in 1v1 than in TGs as siege will always be more important in TGs.
Right now, I feel going by nerfing and buffing the worst offenders will always bite them in the back. I really don’t want to be in the shoes of the balance team.
Also, it would be interesting from a player perspective. Is the design fine with having flat out bad matchups, where picking and banning are most important or should the civ be my tool to adapt, with a relative flat effort/reward ratio, only marginally affected by maps, modes and matchups?
I didn’t play much MP in other AoE games and can see this working for a setup like SC2, with only 3 races. How did WC3 handle it (even though it seems to have barely any macro going on if you ask grubby)? Because, from my current perspective, this “a bit of everything” setup, where you have macro and micro, randomness and static parts, asymmetry as much as symmetry and water and land, seems like a nightmare to get it to a stable base, which is also kinda needed for the esport scene.