Every civ gets some variation of card which buffs town center fire, and/or a buff to minutemen. Even Ethiopia has a town center card. I couldn’t find an equivalent card for Hausa. Such a card would be useful against certain matchups like aztecs, russian rushes. Or doing a defensive play. Is there some other defensive card that can be used to same effect?
The closest thing is a card called Katina Fortifications which lets Levied units garrison in Watchtowers which is pretty useless.
But in general, the Levied units are just so comically bad they need a complete overhaul to be useable. Just selling cows to train normal military units is always better.
Yeah that card is pretty bad, it is only 10% buff, and levies cost influence which you wouldnt want to spend early on. I gueess they thought Hausa doesnt need a town militia equivalent card because of its palace. But sometimes you just need the card when you know oppponent is going for an all in rush. China equivalent card - boxer rebellion - is also bad and doesn’t need in 90% of matchups, but it is good to have it when you know an all in rush is coming.
But Hausa doesn’t get even that. There is infinite 2 miitary wagons which can make watch towers but they build so slow, most of the time they are just sieged down before completion.
Que las levas cuesten influencia ya es un problema de defensa en los primeros minutos de juego. Tienes el poder de crear levas en lotes de 5 en las chozas pero es casi imposible que tengas suficiente influencia para crearlas. También cabe aclarar que los africanos tienen tres unidades de leva disponibles. El arquero y el piquero en las casas y mosquetero en el palacio. Cuando más los precisas no puedes crearlos y cuando tienes la economía optas por mejores unidades.
I’d like to publicly go on record and say that making emergency units cost influence was the worst design decision on TAR. It makes them absolutely useless.
I think it’s fine. Influence isn’t export, you can actually put effort into increasing it, even in the early game.
Hausa has it slightly easier with the free cows.
you absolutely cannot get enough in the first 5 minutes when it actually matters, or doing any sort of tech build like an FF.
Sure you can, instead of 3 villiager shipment in age 1 you send the 4 half fattened cows (more than 400 coin worth for an age 1 shipment).
If need be you can research great feast for one time big influence boost.
If you have to completely design your build order and nuke one of the best midgame techs just to hold a 10 jan rush, its bad design my dude
maybe palace card with influence.
salen 1 por 1, no, sorry
En la actualización de enero las levas se pueden crear en grupos de 5
ni madres que , nel yo se mas
The only way I have found is to make one palace, and ship a palace and try to defend with 10vill in tc and 2 palaces. Problem is building palace takes a long time with explorer, and can be sieged down easily. And solely relies on opponents NOT noticing the chonky palace being built.
In age two both african civs have the palace and 300 influence don’t they? That is about the best card for countering a rush with both i think. NVM the one you can send in age 1 but that one would lower Tempo too considerably i think.
that will get you 4 archers or 3 gunners, and the gunners actually have the heavy infantry tag so you better pick the right one, while also burning up your key influence that will take another shipment to replenish, guaranteed.
Yeah, hence why you’d be better off to just use the influence for things like cannoneers, maigadi or other available mercs that you keep baseside. What is fascinating though is that the hausa have a metric ton of cards for their militia equivalent but not one of them that would lower their influence cost and or replace it with a normal ressource cost, making all these cards useless.
Ethiopia still has a separate TM equivalent card. Hausa doesn’t. Levies come out one by one, so it cannot be timed to defend. Atleast TWC civs can generate them for free and have BBs.
Maybe if they buff the Dambe wrestling card, if it increases vill hp as well, could be used for defending. or maybe a buff for palace fire when vill garrison inside, idk could be good enough.