What should AoE4 inherit from AoE3 (and AoM)?
There are lot of people denouncing AoE3 as if it was a blasphemy against the glorious AoE franchise. But the AoE3(and AoM) was a game that tried to introduce many new things which didn’t exist in the previous series. I want the devs to be aware of that.
The trading posts and more animals to hunt gave players a reason to take a map control. In AoE2 herds were scarce and players had to swiftly shift to farms even in early ages. I think abandoned settlements to build TC on in Age of Mythology had the same concept, making turtling more risky.
Card systems allowed players to build a variety of strategies, making a game more complex and sometimes unique.
Units being slowed down by melee attack. That was genius in my opinion. That made players do more micros.
Everybody, let’s make devs aware of good sides of AoE3 and AoM! AoE2 is a legend but I don’t want AoE4 to lack good aspects of AoE3 and AoM. In order to make AoE4 the best game in RTS history, it has to learn not only from AoE2 but from every good aspects of every AoE and AoM!
What else do you think of on good things about AoE, AoE3 and AoM?