What the upcoming DLC might imply

I am aware.

It however also serves as a nice way to sum up any other Euro civ suggestions after Denmark and Poland (as there are plenty of people that worryingly feel civs like Belgium have mileage) :grin:

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I hope so. The only thing left now is to provide some more content for the European civilisations from the vanilla game, which is probably going to last for a while, before the developers move on to update the civilisations from TWC and TAD unless they are going to reprioritise things in the future.

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Campaign taken to multiplayer mode. They should apply many of the elements of civilization, to the civilization of the campaign.
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I bet that it will be a budget DLC. European maps are reused assets IRC, anyone can check? Also, I doubt that they will make more maps, most Europe is covered. Also I doubt about new Royal Houses, Tilannus has said no before to that.

Besides the 2 civs, I would expect:

  • Some new mercenaries.
  • New North/East European treasure guardians and Outlaws.
  • Probably skin pack vol. 2 DLC release along the Civ DLC
  • Maybe Greek Revolution for Ottomans. Some Revolution revamp that affects Poland-Lit and Danes?
  • Maybe 3 Historical Battles

Not much more

I wonder which revolutions could have PLC and the Danes

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I fear the exact opposite - that they’ll never be able to leave Europe given that this playerbase is quite Eurocentric.

An engine upgrade perhaps.

They are updating the AoE3 engine for AoM, so maybe we can get the upgraded engine too?

Altho of course this can’t be part of a paid DLC. Should be a free upgrade.

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Oh, I like the way you think. I like it a lot.

Denmark was actually a thing and empire. Belgium didn’t even exist respectivly is a part of the Dutch.

Just because malta is a thing doesn’t mean we need to remove the standards completely.

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I have heard some speculating that AOM-R will have ray tracing. If so, will it be implemented in AOE-3, or does AOE3 already have it? Because I have seen that the shadows and lighting are very good, I have noticed it in the editor and in the photo mode.

By the way, photo mode should work after a game ends.

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Al tratarse del mismo motor ambos se ven enriquecidos de uno al otro, sin duda tendrá algunas texturas de AoE3de y quizá tengamos animales, biomas y demás de AoM como el cerdo🐖( no presente en aoe3 pero si en AoM)

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Don’t underestimate the capabilities of the AoE developers and community to come up with new potential European civilisation.
They will add some small town that was independent for 3 months before they add some big massive century lasting empire from another continent.

I’m exaggerating but it’s till kinda true. We still don’t even have Persians in AOE3 and Moroccans have been half done since AoE3DE release.

I’m not upset about any civ choices for AoE3DE so far but the regions outside of Europe, especially Asia need some more love.
Almost all European civilisation have gotten a pretty big rework in AoE3DE so far but none of the Asian civilisations got one.
They have practically been unchanged since TAD and they haven’t even invested the minimal effort into giving the Indian Holy Cows the correct model despite that already being in the game for years now!

A lot of TAD just feel out of place in AoE3(DE), almost like the Chinese in AoM.

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Are you asking or declaring?
People should be more considering when using a question mark in their sentences. It’s one or the other.

Why they wouldn’t happen? You say ‘especially Austria’, when in reality it’s among the most reasonable and viable to implement, and the Austrian Empire is one of the most iconic from that period of time. It would be a good candidate to be in the base AoE III, among French and Germans. It’s a less ‘clean civ’ as often their empires included entire other not only distinctive ethnic groups but whole nations, still- it fits the game very well and in the end- they would be Austrians, not any specific political construct.

Is this an official statement? Because it makes no sense on its own and it’s simply speculation. I have no idea even where to start. How does not including something in an expansion mean developers are not interested in it, or won’t do it in the future? You know development costs time and money, and there’s only so much a team can do in a set period of time with limited resources?
That expansion already added two civs, do we actually believe they could cram in a 3rd one for that price? It’s VERY unlikely. Malta might be small historically and geographically, but in practical terms civ is loaded with unique units and new mechanics. It’s no a minor thing gameplay-wise.

And don’t know why to mention KOTM in the first place, besides Mediterranean in the title (but that also covers Berbers or Arabs. It’s just a geographical theme).
In reality, when considering real-world history, Greece could fit in an expansion with Persia, or as a standalone civ like the US. Their war for independence is what, 1830s? Not saying they should be a companion to the Ottoman Empire, civ would be ‘Greeks’ as is, not ‘occupied Greece’, it would make sense to bundle them with Italian state(s), but in a different AoE, set 1500 years before. Now the connection is not as tight.

Of course, they could include them instead of Malta, but it seems like that would be considerably more work than Malta, and most people would want them to be a companion civ but a more fleshed out, with distinctive architecture and mechanics. Mechanics that might have been harder to design than the ones given to Malta.

Belgium is probably not especially stimulating imagination, nor has the marketing potential of Maltese knights. It would fit more if 3DE was more focused on old Europe + New World, and developers would be forced to fragment and create minor civs out and around Germany, France, Netherlands. In that case mentioning Switzerland or Belgium would be interesting, but now it’s free for all and there are quite a few other ‘missing’ civs from around the world more asked about, and it’s unlikely they will ever get to making Belgium.

In a sea of tight-lipped developers, the 1 thing we have gotten a very clear answer to is a possibility of a German split, and the answer is: NO.

Austria is German, and in game are a part of the Germans civ, which can be seen in the unique units and tech.

There is no reason to spend more time on this, we have a clear answer and any suggestion would have to come with terms with that it would require destroying the current Germans civ which is unacceptable.

Me, or any other mod, only speak from personal opinion, unless i specifically mention devs in the context.

As for greece i standby that if they wanted to add them it would have been as part of the DLC focusing on European Mediterranean. At the very least it would require you to come up with some magical bean that can include Greece with another civ. Greece did not exist for 80% of the games time spawn, and the only thing there is to show is the war(s) of independence.

The point is they would have chosen Greece over Malta if they where ever planning to add Greece.

Because its the only realistic option that could include Greece.

No they couldn’t. Persia and Greece have nothing in common in terms of culture and wont be the same civ type, Persia will if added be either Asian or matched with other middleeastern civs.

let’s be frank, greece is neither popular enough, important enough nor a big enough market for that to happen.

Greece simple doesn’t make sense as a civ for the game.

I really doubt they would have been that much more work. Malta already has a ton of unique mechanics and along with Italy and Malta they added tons of new native civs, simply just by reducing the number of natives (like the greek native site) they could have easily been able to make greece. The game in general have not gotten many unique architectures since DE, i don’t see why greece specifically earns its own unique one. In terms of unique units greece likely would not be able to match malta.

Mostly because there isn’t much history to go from.

i find it weird that you here agree with my stance it is unlikely after having spent so much time arguing for the inclusion of a civ with arguably less historical impact.

the obvious reality is that Microsoft do not wanna touch Belgian Congo at all, and it is really hard to justify or build a Belgian civ without that.

It’s one of the many things that influence it, and not a major one, certainly not compared to Prussia.
It’s part of the Germanic cultural group, but it doesn’t matter. Age of Empires does not feature cultural groups but distinctive nations that may or may not have been creating or co-creating empires at some point (Austria certainly has been).
Austria has a long and rich history, especially in and around the Napoleonic era, backed by impressive and well-documented military and political structures and traditions. ‘Germans’ are a blanket over the region and a compromise, to not feature on release civs that are close to each other in these ways.
The same way ‘Slavs’ or ‘Indians’ in AoE2 were. It’s like saying adding Czechs or Dravidians wouldn’t pass, because Slavs and Indians are already featured in 2DE. Everything can be changed.
In 3’s timeframe Austrians are a completely different league compared to the Swiss, and them sharing a lot of cultural similarities and historical past with so-called ‘Germans’- simply doesn’t matter when it comes to game design.

Do they have a nice flag, do they have a lot of cool units, do they have a lot of politicians and institutions that can be adapted in this warfare-oriented RTS? Yes? Then they’re as good civ as any other included so far.
This is not an argument for introducing them before some other civs, but an explanation of why this can’t be used as an argument for NOT featuring them.

Danes were a Germanic tribe, and they’re part of the German linguistic group, just like English- it doesn’t matter.
Germans are influenced by various states, cultures and nations, and are probably the biggest compromise in the game, because of said troubled (fragmented, turbulent, frequently shifting) history. Much bigger than Italy.
It would be extremely easy to create Austrians. Currently, not a lot would have to be removed/replaced in the German civ. It might not pass in AoE2 or other game featuring HRE, but here- it’s the opposite and arguably desirable thing, since Germans are one big regional melting pot.

Why? These are guesses and presumptions, nothing more. Sorry but that doesn’t make a lot of sense, and Malta fits better than Greece as something featured in KoTM-themed DLC. In fact, it’s arguably a pillar of that theme. Greece- wouldn’t be.

What does ‘realistic’ even mean? I have no idea what the point of writing such statements is- everything is realistic if it’s possible on a technical and financial level. Greece could be added in literally any and every way conceivable. As a standalone civ, as a companion to Persia or packaged with Korea. Not saying it should, there’s demand for it or anything- but it can and nothing is preventing that.

They had a concept for the expansion DLC, a theme and a limited amount of time and money to use. And that’s all we know.

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I think people have trouble processing that.

The TLDR of what the upcoming DLC might imply is that Europe is done - the Devs have probably always wanted to add PLC/Danish in and it looks like they’ve saved these ones to until the end of Euro-based content.

They ain’t going to add Belgium, Greece, Switzerland, etc outside of Revs and Royal Houses (obviously aware of Houses of Phanar) to which we also know the Devs (via a Discord message) aren’t likely to add more Royal Houses (which is not to say Natives as a whole of course), though things change.

People need to get out of the mindset that ‘Hurr durr, Malta are in so annnnnnnnything goes’, We got a Med DLC and we had a previously Campaign-only Civ made fully playable alongside a much requested civ. That’s that region done. It’s certainly not made the flood-gates open for civs which had minimal presence in the timeframe compared to more other civs.

I’d like to think the DLC implies that most importantly we will continue to get content, albeit on a slower rate than others and that we’re not abandoned.

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Prussia gives:

royal guard unit(s)

Leader

homecity

Austria gives:

doppelsoldner

war wagons

almost all the unique homecity cards

the house of habsburg

the revolution of Hungary.

IDK to me it looks more Austrian the Prussian. Uhlans can be considered a shared austro-prussian unit and settlerwagons are Bavarian. the germans civ is really mostly just the holy roman empire lead by austria.

Austrians quiet literally speak a german dialect, where part of the HRE and the german confederation, it is very easy to imagine a different timeline where Austria became a german state, or that germany was simply split differently, most Austrians where for unification until the 2nd world war and culturally Bavaria is closer to Austria than it is to the rest of Germany.

well they where a part of the austrian empire, soooo.

the germans civ is more austrian than anything else.

which are all part of the germans civ.

there would be no germans civ left then.

most of the unique units, techs and flag would have to be removed so yes.

i can guarantee you one of the last things they choose in development is the name of the DLC. The big ticket board was that they wanted to make italy with a european expansion and needed to find 1 extra civ to pair with them, they choose malta.

the only reasonable unique unit for greece is in the game.

what are you going to do? force them to be byzantium?

that is not going to happen and you know it, so why write it. the DLCs have shared mechanics, why would they bend it so much for greece if they didnt bend it for italy or poland?

the fact there was no greek state for 80% of the period is a pretty big barrier, the fact the clear unique unit that they have is already in the game is another barrier. tell me what do you wanna show with a greek faction?

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You know very well this is untrue. All you have to do is excise and replace the handful of cosmetic only references to Prussia. Then what you’re left with is essentially Austria. It wouldn’t even be scrapping the removed features because all of that could be directly reused for Prussia. I don’t see what would be unacceptable about that.

I agree, but I don’t think that’s what he was saying. I believe he meant Prussia is more culturally German, not that the civ is one way or the other. Compared to Austria where Germans are the minority, he is right that Prussia is more German.

Again, not what he’s talking about. That’s about AoE2 Czechs “splitting” from Slavs.

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the only things that moves work is money, if aoe3 doesnt make devs earn money, they wont work on it. Its that simple, people cannot give maintanance or update home without money.
I would suggest stop asking devs things, the game just dont give money.

I think it’s entirely fair for fans to have suggestions and wishlist. Outright demands, as in everywhere in life, are just plain rude of course.

Hopefully in the grand scheme of things, DLC staring two euro civs that many want will really do in terms of sales. Judging by sales of KotM, I think this will be the case. Also you have to remember that here is a bit of an echo chamber - your average AoE3 player will probably think that more Euros civs (boo! hiss!) is great rather get upset that Asian and Africa are neglected.

With that in mind, I’m sure this DLC will find the next DLC venture but also remember it’s no uncommon for us to get free updates with considerable civ polishing such as renames, new units, new skins and shipments.

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If they don’t want to add more European civs in the future, I hope that at least these DLCs will add more Royal Houses because currently there is an overuse of some of them on maps from different regions - Italy, Iberia and Great Britain use almost exclusively Royal Houses of German origin and they don’t have their own Royal Houses like Trastámara, Medici and Stuart. Also, Hohenzollern, Ottoman, Tudor, Nassau, Ascania, Luxembourg, Savoy, Romanov, and Rurikovich would all be really great Royal Houses, and they are sorely missed in the game.

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