An infantry with attack bonus against siege.
A foot archer with attack bonus against siege.
A foot archer with attack bonus against archer.
A foot archer with high MA.
A cavalry archer with MA.
A cavalry archer with attack bonus against infantry.
A cavalry archer with attack bonus against cavalry.
A cavalry unit with attack bonus against cavalry.
A cavalry unit with attack bonus against archer.
Instead of having fancy special ability, I want simple unique stats that are not present in the game on UU.
UUs with some kind of activatable ability. Not sure AoE2 purists would go for this though, although we do have Rathas now, and their toggle is similar.
Some kind of warrior monk.
A unit with some kind of âauraâ to buff friendly units.
An UU with very long range but low attack, the attack is inversely proportional to the range
If you micro to a short range, you have a strong attack and vice versa
Perhaps a unit that gets affected by all military technologies, idk how it would be explained realistically speaking.
So for example if it were an infantry unit, they would get extra armor from the cavalry armor upgrades. But upgrades that would add like range or accuracy doesnt apply as the unit wouldnt be ranged.
this would be too strong unless the infantry has a clear weakness like the ratha does with skirms/pike.
imo all mode switch should have a short delay so people couldnât just switch to âfastâ to get out of danger situation constantly based on poor decisions.
The ability to capture a castle or town center by depleting its health to like 10 percent like Rise of Nation. It would be also cool to have a world domination campaign as well.