What you would like to see in 2026?

Yes, I understand.

I would still like to suggest an idea.

Since there is a variant civilization of France that has a heroine named Jeanne d’Arc.

We can assume that China could also have a variant civilization called “Southern Song Dynasty,” in which Zhu Xi would also be a hero unit, but he would be a unit focused on the administrative and economic side of the civilization, bringing unique advantages regarding base management.

It would be a way to honor him and show his leadership and importance, even without directly involving him in battle, but with him being alive and present in the game, just like Jeanne d’Arc.

Thats pretty interesting
Personally I would like all civs to have their unique hero unit. Maybe not on MP or Competitive but in Custom Lobby Settings or Co Op for a more historical approach

I hope the same too, a China rework would be pretty good though

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Not everything is Competitive or Multiplayer on a RTS game
There is more than a half audience that enjoy Single Player and Casual content

For a RTS to be successful, it must please both audiences. If you do not believe me then research why SC2 added CO OP Commanders support.

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FR In fact Crusader Kings 3 have a large knowledge content about East Asia

Yes, most likely they’ll be missions or a campaign during the Jin-Song wars. We’ll play as the Chinese in the Castle Age, aka the Song Dynasty (you know, Imperial Official, Zhuge Nu, Palace Guard, Nest of Bees, Fire Lancer, and obviously Grenadier), and the Jin/Jurchens would be renamed Mongols but with Iron Pagoda instead of Keshik…

This is quite interesting and could open the door for a second variant civ for the Chinese

I second this. Glad we will have a Chinese one on the upcoming DLC

This portion is pretty nice actually
This could open the door for a lot of possibilities in AoE IV

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Yes!

Most players are casual gamers.

This should definitely be one of the development team’s goals: to attract and retain casual players.

It would really make facing the AI ​​much more exciting with numerous behavioral possibilities and variety in the combat experiences the player has.

Honestly, they should do this at some point in the future if they want to keep the attention of casual gamers for a truly long time.


I have another idea, which I haven’t described yet, but I will now.

It concerns the campaigns.

For most casual players, the campaigns might be fun, but the problem is replayability. Usually you play once and finish, and it takes a long time to replay, and sometimes you don’t even replay.

For a casual player, playing every day will be much better and more fun playing the “skirmish” mode and and private matches than playing the campaign every day. The reason is simple… the campaign is very predictable and always follows the same script and cannot be played in co-op. So

I suggest a complete overhaul/rework of the campaigns at some point in the future.

Because with the ideas I’m going to describe here, the campaign maps will need a rework; in short, you need LARGER maps to unlock the maximum potential.

The campaigns should be like this:

  1. A) Have Co-op Support (playing with friends!!! Let’s face it, is the basic thing anyone likes to do. Campaigns can be played single-player, but they can also be played with one invited friend or even put an AI ally in place of the friend).

  2. B) Several “modifier” options should be included, which the player creating the campaign room will configure for their “world”. This will completely change the experience and replayability of the campaign.

What is a “modifier”?
—> These are options that are always disabled by default, but you can activate them, and this will completely change the campaign experience, potentially making battles easier or harder, or more unpredictable, with behavioral changes.

Examples of some modifier:

    • Spawn enemy generals or high-ranking officers, who will patrol the map with a small army and hunt you down. (Basically, it’s a mini-boss with a private army that accompanies him). Remember that the general or high-ranking officer may retreat and lead his army to small towns to heal and rehire reinforcements, or they may retreat to large capital cities where they can heal and rehire large numbers of reinforcements.
    • Spawn of One feudal lord or “ruling lord” in each small town on the map. They will be responsible for providing administrative and economic bonuses to the town, making it richer, more prosperous, with a decent army and better fortified. In short, if you take too long to attack these towns, they will become increasingly well-defended and prepared. Importantly, if you were to locate and kill the “feudal lord or ruling lord,” that town would stop evolving and would become a town that only produces the basics to sustain itself.
    • Spawn of neutral enemy factions. These are basically “bandits” or “mercenaries” or “Vikings” or “some common enemy from the campaign’s story that will now appear on all campaign maps to cause chaos!”. Basically, this new enemy will hinder the player, but will also attack the standard enemy of the campaign. In short, this modifier can serve as a kind of “neutral ally,” since it will also attack enemy cities and generals to loot them. Generally, their attack consists of ambushes, disrupting trade, and attacking villages with low defenses, or pursuing and looting weakened armies.
    • Spawn more treasure chests. Basically, it’s designed to make your life easier; it will generate more chests on the map.
    • Spawn more prisoners on the map. Every time you free them, they will be integrated into your army. You can usually find them in larger numbers inside enemy cities and camps.
    • Spawn of wild animals in your Apex version! These animals will be 5 times stronger than a normal animal and 15% larger, in addition to having a different color. These animals have a disease: the rabies! They will attack any enemy that approaches, including enemies on the map. Every Apex has a self-healing buff, which will slowly heal your life over time. If the Apex manages to kill a certain number of enemies, they can “call” a new Apex partner to assist them in the hunts. In some cases, this can form a small pack or group.
    • Spawn of 1 or 2 new enemy cities. depending on the campaign map. If you combine it with the modifier named “Spawn of One feudal lord or ruling lord”, you can make these small cities evolve into larger and better-fortified cities over time (remember not to take too long to attack them, unless you want a greater challenge).
    • Spawn of 1 small allied city. Basically, you can trade and interact with this city. It may give you rewards, such as small troops or treasures, as long as you complete the side quests it asks of you.
    • Spawns 1 legendary monster or creature. These beings grant a large amount of treasure or an exclusive upgrade for your base. The monsters will attack any enemy that approaches, not just the player. Well, these monsters were already added to the game in some previous Age of Empires IV event, now these monster models will be reused for this Campaign modifier. You will always spawn 1 different monster on each campaign map, which will give you a special reward upon defeating it.

Honestly, they would need a team just to take care of the campaigns and start preparing to rework the previous campaigns.

But I think it’s difficult for them to do that work… but it would be amazing if it were done.

Anyway… I think it’s more important for them to focus on creating the AI’s personality selection for skirmish mode and private matches. Then, perhaps, if they’re interested, they could remake the campaigns to support co-op and with player-selectable modifiers.

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Multipler crucible please! Fantastic mode, would be great to be able to play this with friends

Yes, first they’ll finish with the initial variant civ for the base civilizations and then they’ll introduce another variants or variants of those variants…

Yes, finally the saga will have a proper Chinese campaign (the three versions we’ve had so far were mostly fictional: the 1421 hypothesis for AoE 3, TotD/IP for AoM, and the 3K story for AoE 2)… one mission will be definitely a Lake Poyang remake…

Yes, that’s true… after playing the campaigns in 2022, I played a bit of skirmishes and multiplayer with the civs and then I simply uninstalled the game because it didn’t have any more content…

Yes, I’m really keen on this… something like Arena of the Gods, which is what Retold has, where you can play co-op with an ally while different events and modifiers occur on the maps, such as unexpected power attacks or changing seasons (in spring your units are stronger and gather resources faster, while in winter your units are weaker and gather much more slowly, and in summer the forests burn and damage your units and buildings)… you can also rescue frozen troops with your legend by completing certain objectives such as advancing to a certain age or obtaining a certain amount of resources, and in some maps you can even face the titan Kronos again while Gaia helps you…

Same UI PC version on a M&K console version!

I would like to see some stuff get fixed for real:

  • FPS DROPS in Menü’s and in the game (pls finally fix it, since release) and ingame … (latest weeks for many players)
  • Game Crashes, disconects and sync-errors. Whatever the problem is, it got worse and worse and worse sind half a year. For some ppl its barely unplayable.
  • Shift-queue commands not getting excecuted (you could read in the latest patchnotes that there is something there). Many pro’s already said since release of the game that there are problems with it. Some Shift-queue commands are getting lost. Please, fix it!
  • Engine tickrate. It should be higher. Its half the tickrate compared to sc2. It’s just bad. There are no excuses for that. COH3 got a big update where they actually fixed it, or improved it (same enginge as AoE4). It’s so much worse in AoE4, than in any other competetive RTS Game. It’s annoying.
  • Jeanne Rework? If yes, when? If no, pls communicate!
  • Achievements are bugged. I myself have 1 Achievement since the first day of Sultanes DLC which is bugged. Only 2,5% of all players got it, because its bugged. For many others several achievements are bugged.
  • Any communication at all about all the laggy teamgames? Can there be maybe a kind of region lock? Or is it not possible because of the number of players?
  • Add Ranked Queue Maps into Quickmatch queue’s. Means, that there is a possibility to queue into unranked but with the ranked map ladder pool. Like in most ofther competetive RTS games as well!
  • Fix some really bad pathing issues with the game. (Vills are running very stupid ways, when several vills need to go to the same direction.
  • Give us some countdown at the start of the game like in sc2. When you directly spam commands when the game starts, half of them don’t work properly. It’s so annoying!
  • Replays are buggy, and overall the replay function needs an overhaul. Its really bad, also the overview in the match history doens’t work yet and since release.
  • Is a reconect function to much to ask for, for at least tournaments?
  • Input lag: comes along with the tickrate, lags etc. But in aoe4 all of this feels really bad and is bad overall. Do something about the overall performance of the game. It’s the worst in all competetive RTS games and you notice it instantly when you play any other competetive RTS and switch to AoE4 again! The devs know it, we know it.
  • Seperate the brackets from each others. I would like to see that, like in sc2 (1on1, 2on2, 3on3, 4on4 with it’s own Ranked and ELO System). Maybe they can’t because there aren’t enough players, but would be great.
  • some season rewards got lost the past years for many players. Can we at least get the gold stuff from it? Or give it to all players. It’s annoying!
  • vision clarity is still bad with some bioms and grafics and in the hud. So many cool things and ideas brought up with the community and nothing was changed…
  • etc.

There are so many more things. JUST PLS FIX THE GAME! AoE4 could be so much bigger, but a lot of these things drive pro’s away from the game. Some are already gone forever. Also more and more players can’t deal with fps drops and disconects and stuff like that anymore. All these things can and happen to every player of aoe4, not only ranked players or singleplayer gamers.

After over 3500hours into aoe4, and most of the time streamed the game on twitch i am so burned out from all these problems.

Yeah sure, i would like a spanish civ, and this and that, but in the end … PLS FIX THE GAME!!!

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Cheaters should be gone from this game!

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Sick of this players and loosing all the time points due to unfair gameplay! specially Asian Players ! Reporting many times, by other teamates after reply validation and lads are still playing this game?

Someone is sleepy? $$$ is good to buy DLC.

Yep the matchmaking is not that good and there still are problems like Smurfing, Map Hacking and so!