When will balance changes stop?

The problem with having so many civs is the devs have to dedicate so much time and energy to doing +15 HP here, -.02s there, +.01% speed here, +1G there.

I hope they can just pin it down someday and say, “These are the final stats for units in our game. Take it or leave it. Enjoy! Now we’re going to put all our efforts on doing cool things.”

I prefer a focus on cool game improvements, and, of course, trying to address stability issues people might be having. +1s build time is not a cool improvement, imo.

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I hope they end when the game is more balanced, and at least after another expansion.

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Balance changes take almost no time to be done. You can make them with AGE in 5 minutes each. Ironically, what you might call “cool game improvements” (like that new 256x tech cheat) is wat takes more time and make the game more unstable. Game balance is the 3er more important thing after pathing and stability. Everything else is cosmetic

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Well right now some changes are still necessary, plus they make the game dynamic in that way, yes other kind of changes are equally necessary, but still I think this constantly balancing reflects the dedication from the devs and the community (of course until the thing do not goes out of hand).

But to aswer your question, the changes will probably stop around the time that AoE3de came out, maybe even AoE4.

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Do you think it is possible to ever reach a perfect balance, or is it like a dog chasing it’s own tail?

Making the change is quick, but then there is a bunch of testing that’s needed for the change(s)… and then someone doesn’t like the changes or it throws balance out-of-whack elsewhere, so they have to adjust again. Rinse, repeat, etc. Never ends.

Heh. Well, 256x was cool in a surprising, ‘atypical-for-AoE’ sense, but that’s not the type of cool I’m meaning. Semantics. There are a ton of other ‘reasonable’ things that could be done, cosmetic and otherwise (UI, options, modes, etc.). The sky’s the limit.

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The changes themselves take little time, sure, but analyzing the effects of the changes, and trying to come up with changes that will cause just the effect you want, is a much harder process.

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I personally think it’s healthy to have a monthly balance cycle, a lot of other games do it too.

If it makes the game better, more balanced, or shakes things up a bit every few months, why is that bad?

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Does it shake things up in ways people like, though? Because it seems like when balance changes, people complain and demand changes for the balance injustuces that were made. Goes back to my ‘dog chasing its tail’ analogy. Seems like the devs can never win and there will never be an end.

If the vast majority see balance changes as a gameplay element, in and of itself, where they eagerly await with glee how things will be shaken up in the next dev update, and don’t get mad when their favorite cavarly unit gets -50 HP, then I can respect that.

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Like?

Still, 35 civs is decent for this game.

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Could be 40.
I want 40.

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Yeah, but balancing will take a while again

I wouldn’t mind. No rush from me.

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Same, but seeing this topic.

There’s gonna be outrage about it, which is not really something I enjoy

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This is my mentality I guess, it doesn’t bother me that much. The balance changes are subtle enough that it’s not like my favorite civs and strategies are going to be useless overnight, and new balance changes give players the chance to experiment with new strategies and openings that were previously sub-optimal, for me, this keeps the game interesting.

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Outrage dies off.
New civs are forever!

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I wouldn’t call my topic outrage :sweat_smile: I see all the balance demands as outrage, though. Buff this, nerf that, etc. Which is not something I enjoy. Adding more civs would just cause more of that.

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Neither do I, but knowing the rest of community and some users, there is gonna be dramatic outrage

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I think they need to wait longer between patches to see the effect of the changes.

Not always. Some things are visible immedietly, like was with the first Cumans.

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Yes but those are outliers

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