When will cav archers be fixed?

Fast, strong, easy to mass; skirmishers or scorpions cant catch them and cavs cant engage. 25-30 cav archers = free win.

Toc Toc

11/11/24, Ballistics now affect Scorpions… Learn to use them.

3 Likes

If scorpions can reach them.

Genitour to more civs? (I am not against) How would you fix it?

Just use archer/skirm/scrop to zone them off your main army and go for the base. Have some walls to prevent counter raid.

If you’re trying to chase them down with infantry and siege, thats not a problem with the game.

3 Likes

European armies in the 5th, 13th and 14th centuries be like…

11 Likes

Increase unit size, make them a bit slower etc.

CA don’t need to be fixed. Perfectly balanced. All stats show that.

When will Knights be fixed?

1 Like

They actually do need to be fixed, but in terms of Frame Delays for attacks, please swap this devs…

Cavalry Archer Frame Delay = 35

Heavy Cavalry Archer Frame Delay = 46

Is this how the new arguments go?
Someone brings up stats and the other side just says.

No these stats don’t support my interest. I just go over them and act as if they weren’t there. I stay with my opinion even if it is proven wrong by facts.

really?

According to wikipedia the actual delay of HCA is effectively lower than that one of CA. Probably due to a higher frame count in the animation. But i’ve seen so many different approaches to that calc there that I have given up on really understanding what’s happening there without seeing the actual code.

I only know from my own experience that HCA doesn’t feel like a downgrade at all.

1 Like

you can look into the genie editor

One of the best ways to deal with cavalry (including cav archers) is to limit their mobility. Walls are an easy way to do this. Other static defenses (like castles and towers) can also be effective at limiting their mobility. And scorpions/skirms can be used to ward them off. Cav archers require a lot of techs, so an opponent going cav archers will inevitably invest a lot into them. Which means that an opponent using cav archers really needs to get damage with them (otherwise, they’ve invested a lot into a unit that isn’t paying off).

There are also ways to force a fight (ex: attacking their base). But the point is, there are ways to deal with cav archers, and I don’t think they really need much in the way of balance changes. And 25-30 cav archers is not a free win. But it should be noted that defensive play is generally harder than offensive play.

If i had to nerf Cav archer i would probably Increase their training time, give Light Cav +2 vs CA, and decrease parthian tactics to +1/1 with a price reductions. I feel like CA are strong but by no means oppressive in the current meta.

The fact that it hasn’t happened yet means it will most likely never will so many knight dependent civs will get nerfed. While Indian and american civs would be indirectly buffed. Not to say knights dont deserve to be nerfed.

That’s a good question, ca are dominating right now, i even saw at one occasion a battle of ca’s with brits and slavs 11

They are strong but no where near dominating. CA has just become popular very recently and people haven’t adapted to it yet, give players some time. It’s really frustrating to see some players complain about a new unit comp that beats their braindead knight spam while refusing to learn to deal with anything that isn’t knight spam.

Cav archers domintating games since 2 years. Knight spam need more brain then cav archers; one of them cost tons of gold-food and can be killed by pikeman,camel,monks and other cost gold-wood and cant be catch by his counters. That is why pros making cav archers with slav, bulgarians, brits, viets etc.

Yepp, that is what i am talking about and people gives me advice about how to deal with cav archers while pros play cav archers with every civ available.

Ok, now I think we know you haven’t used them yourself.

PAthing has killed Knights, it is not that CA got any stronger.

have you seen the current CA pathing? 1111

it’s much, much worse for them actually. Basically impossible to keep them together.

For Knights pathing might be an annoyance but for CA it’s actually really bad if you constantly use individual units just because they decide to bug out of your group. Which makes it really hard to build up to a healthy mass.

A lot of people here seem to never have played CA with the current patch 11

No the main reason I see why CA made kind of a resurgance (CA play was basically dead for like a year or so) is that people stopped to build the “unraidable bases” we had at that time. I don’t exactly know why this is the case. Maybe it’s also the current map generation? Maybe people stopped to care about that kind of layout because there was no CA play anymore? But the bases aren’t as well connected as they used to which makes it way easier for CA to find damage.
Also the Knight dominated meta can lead to a CA resurgance as CA all-ins always have and will be a counterstrat to blind knight play.

Still, we’re far from having a CA “meta”. It’s still mostly Knights and it doesn’t matter how many people say something else. Devs can look up the stats and see the reality.