When will Relic Fix Matchmaking on Team Games?

Matching High Rank players vs low elo bronze and silvers/ gold is just pure stupid

Here we have 3 Conq vs 2 Silvers and 1 unranked

Any reason to stay in such match when that happens? You will get completely stomped

Dont try to defend this BS thanks, this needs to be fixed asap. Do League of Legends put masters vs bronze players? No. Age of Empire IV has a very high playerbase as well, dont say playerbase isn’t enough to compensate for matchmaking, when this is one of the most popular RTS

the match making for team games is completely broken and stupid. or you had 3 bronze vs high plat. or 2 bronze 1 silver, vs 2 Diamond and 1 gold. Doesn’t even need to be Smurf, you can do it on your main account.

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You might be a new player to aoe4 and not know yet how the matchmaking works.
Matchmaking is based on ELO, for all queues. 1v1,2v2,3v3 and 4v4.
Your rank in this game means basically nothing, what counts is the elo for the system.

Someone who has not played 3v3 yet but is very experienced in 2v2 and/or 4v4, will basically have a trash elo in 3v3 and can be shown a conqueror.
Now when he starts a 3v3 queue, he’ll get matched with people who are in his elo range.

This player basically is a noob on paper regarding 3v3, but a good player in 2v2 and/or 4v4.
Once he plays a few matches in 3v3, his elo will eventually change towards his actual skill-level.

On top of that, the new season just started and everyone got a rank-reset.
The actual rank of most players is VERY off still.
Give it a few days/weeks and people will settle in their right rank.
Right now an unranked player could be a conq3.

It’s just how it is.
On the good side, if you play vs these good people, you don’t lose rank points when you face a defeat and gain massive points when you win.
So it’s time to be brave for you, go through it and learn how to beat these players by playing against them and watching your replays.

I recommend playing more 2v2 than 3v3 and 4v4, as you learn faster how to be a good player in there.
Personally, I started playing 2v2 before 1v1 and my friend and me very quickly got to conqueror, a few days later conqueror 2, then almost conqueror 3.
After that I started playing 3v3/4v4 with other friends and it felt very very easy, because these big games are generally of lower invidivual skill and it’s very easy to get a high rank there.
People you face in 2v2 who are conq1+ ELO (!) are often hard to crack. In 3v3/4v4 not so much.
In 1v1 it’s obviously even harder, regarding micro, mechanics, multitasking and so on.

You could also play more 1v1 to up your game, there you learn all the tricks, mechanics and builds quickly and can then transition them into team-mates.

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The biggest issue in my opinion is that they haven’t separated premade vs solo joiners in team games. Should they fix this to make it more “fair” so to speak then I believe many of the problems will go away with team ranked games.

Well, we have to be careful with this. Splitting the queues between premade and solo will lead to longer queue wait times and likely less balanced matches as a result. I certainly agree that being premade gives a team a large advantage, but I think it would be better for the queuing system to take that inherit advantage into account and adjusting for it when selecting teams rather than straight out splitting them.

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It will only become longer queues if players stop with premade groups, and considering the game have a healthy player-base its up to the players to continue to join as premade. But as with all other games people mostly join premade for the easy farm and win over non-premade groups and when they face equal challenge they stop playing that which results in longer queue times.

I’m not saying this is the right way to change the matchmaking but I do know something has to be done to also make it a bit more fair for all those non-premade groups. I just don’t know what solution might be.

One thing I will note is, almost all the players at the top of the Team Ranked ladder are premade team players. This adds to this inherent sense of unfairness. Even if you are a solo player who is better than every one of them individually, the likelihood that you will get a team of players in a queue that are equivalent to them is very low. Something certainly should be done about this, but I really don’t know what the best solution would be.

Right.
The potential pool of players searching for matches would decrease drastically by splitting the queues, hence not only the matches would be becoming significantly less (!) fair regarding elo/skill, but also the queue-times, especially for super-low and super-high elo was tremendously worsen.
Which again would lead to a decrease of playernumbers, as people would be less and less likely to be trying to find a match.

When my friend and me still played aoe3DE (before the game went downhill with 1 million civs and op random value mercenaries), we played at around 1800-2000 elo and the queue-times weren already super long.
90% of the time we would get an enemy team which we stomped HARD, like 1500-1600 elo or even less, but once in a while some people of 2000+ would be matched against us and we sometimes won, but not often.

Noone wants to queue for these kind of lame matches, when 90% of the time it’s not even a challenge and you have to wait an eternity for finding a match.

The aoe4 community is already not the largest, more of a niche compared to games like league of legends, fortnite etc, so I am not a friend of that idea.
If you wanna play alone, go for 1v1 or 2v2 random.
If you wanna play team, find people to team up with.
Otherwise, make peace with not always very well matched games in 3v3/4v4 when you queue up alone or only with 1 or 2 other people.

At this point, the direction of aoe4 should go towards keeping their community as healthy as possible and maximizing the playerpool to the absolute possible limit and keeping people involved.
The playerpool has since release taken a severe hit, so any further seperation in the community will ultimately lead to a slow death of the game.

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