Whitout projectle travel distance and speed that leads to accuracy, this game cannot be a truly competitive one

While I agree here, I disagree about the arrows, check out my last comment here

I’ll go ahead and take the liberty to copy paste it:

However on the other hand, coming back to the realism aspect of the franchise, it feels wrong that an arrow can be shot at one trajectory, you see it moving in the air, and your units move out of it’s normal range, but the arrow adjusts in the air like a guided missile and tracks down your unit which should logically have run out of the range and speed of the arrow. And this goes for all projectile physics, they feel weird and broken and unrealistic.