# Whitout projectle travel distance and speed that leads to accuracy, this game cannot be a truly competitive one

**URL:** <https://forums.ageofempires.com/t/whitout-projectle-travel-distance-and-speed-that-leads-to-accuracy-this-game-cannot-be-a-truly-competitive-one/196462>\
**Category:** IV - Discussion\
**Created:** [February 15, 2022, 1:16pm UTC](https://forums.ageofempires.com/t/whitout-projectle-travel-distance-and-speed-that-leads-to-accuracy-this-game-cannot-be-a-truly-competitive-one/196462 "2022-02-15T13:16:06Z")\
**Posts on this page:** 1\
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**Author:** ![BlakeRevnant](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/blakerevnant/32/65371_2.png) [@BlakeRevnant](https://forums.ageofempires.com/u/BlakeRevnant)\
**Post date:** [February 20, 2022, 4:56pm UTC](https://forums.ageofempires.com/t/whitout-projectle-travel-distance-and-speed-that-leads-to-accuracy-this-game-cannot-be-a-truly-competitive-one/196462/84 "2022-02-20T16:56:19Z")

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> [@Keempf](#):
>
> unfinished, not only in a content and balance sense, but in a way of “how do we want to design this thing” on the most basic levels such as siege, water and landmarks

While I agree here, I disagree about the arrows, check out my last comment here

> [@AOE4 lacks micro compared to AOE2](https://forums.ageofempires.com/t/aoe4-lacks-micro-compared-to-aoe2/196812):
>
> Look at the game and the tournaments! Most AOE2 pro players are playing this game for tourneys as it is just an extra way to earn money through tournaments. They all say the game lacks micro (and more). Due to the lack of micro features and mechanics, the game turns into a boring game and tries to attract casual players more than competitive players. The game heavily focuses on macro and I love it, but the fact that micro is almost non-existent is such a huge issue when it comes to competitive …

I’ll go ahead and take the liberty to copy paste it:

However on the other hand, coming back to the realism aspect of the franchise, it feels wrong that an arrow can be shot at one trajectory, you see it moving in the air, and your units move out of it’s normal range, but the arrow adjusts in the air like a guided missile and tracks down your unit which should logically have run out of the range and speed of the arrow. And this goes for all projectile physics, they feel weird and broken and unrealistic.

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