Why AoE2 is boring

Just share the replay man. We’ll watch his career with great insterest

2 Likes

Yes hope he finds a way to make it possible.

You still can send us your profile with ELO

2 Likes

:roll_eyes::roll_eyes:(really big eye roll) And what unit is harder to FU and attain than any of the ones i listed? (JUST TO TRAIN battlecruiser: factory, upgraded star port, core, to FU tech at core, requires more expensive armory before you can upgrade base weapons)

Like how easy is it to FU a rine in comparison? Nevermind that it’s fully viable from the get go(to train: just rax, to FU :cheaper engineering bay, academy)

It doesn’t require an essay long list of requirements to get a FU rine?

(excluding tech at the same shared black Smith) Compare that to the EBE(stable +3 tech) and champ (rax + 7tech)… And the EBE is vastly better than a champ, a rine is arguably as good as a BC en masse.

So in stupid aoe2 we have a weaker more tech intensive unit vs a stronger less tech intensive unit. That is completely lopsided… It should be the other way around wrt tech and strength of unit.

Then wtf were you talking about?

Turks = weak? Oh no. There are some defined strategies when playing that civ, true, but they can be played hyperaggressive from early feudal/early castle and win the game under 20 min.

How can Turks be hyperagressive at minute 15?

imagine BBQTurkman playing Turk only 11

except its accurate, if you watch the pro sc2 scene, they like to use BC opener against zerg.
here you go, Innovation vs Serral, BCs hit before the 6 minute mark.

that has nothing to do with upgrades that apply to a unit though is it? by that logic you could say Elite Unique Units or Imperial Unique Techs require the most to get to in AoE2 because they require getting to Imp and having a castle. but that wasn’t your argument, or his. your argument was number of upgrades the unit has.

yeah but again, the Champion is available from a unit that starts in the dark age - so of course its going to have more researches for it, because its available earlier. can you imagine how busted the militia line would be without requiring so many upgrades?

except again - your comparing two seperate things with SC2.
the marine to actually function well requires both combat shields and stimpack, whereas the BC requires nothing - yeah Yamato Cannon is a nice bonus, but to actually do solid damage with the unit? most terrans start attacking with BCs before YC is even researched.

SC2 - the earlier a unit is available, the more techs that apply to said unit for the most part.
Marines have two upgrades, Zerglings have two upgrades, Marauders have 2 as well, Roaches have 2 as well.
compare to T3 units - BC none, Thor none (one, but it never gets researched for them, the benefits are too minor), Carrier none, Mothership none, Tempest have 1, Ultras have 2 but they are basically garbage units without them, and still bad with them, Broodlords have none, Vipers have none

@phoenix1089 I was trying to figure out what you’re arguing for, so I went back and I see your comparing the upgrades the Militia line have vs. Elephants. So first, yes the militia line has more upgrades, but I think it’s important to look at the cost of those upgrades. I’m leaving out the blacksmith costs, since we have those for every military unit. But I’m including techs like supplies, arson, husbandry, etc.

Cost to get to a fully upgraded Champion:
1750 food, 705 gold

Cost to get to a fully upgraded Elite Battle Elephant:
1500 food, 1000 gold

Cost to get to a fully upgraded war elephant:
1900 food, 1300 gold

So ultimately those costs are pretty similar, but of course the units themselves are vastly different. Militia are lower cost so easier to mass, but also lower stats. Elephants are much higher in cost with much higher stats.

Militia are also available starting in dark age, where elephants don’t start till castle. So your improving the stats of a dark age unit up to the level of a post imperial unit which is why there are so many less expensive upgrades rather then only a few much more expensive upgrades that the BE has.

So I’m not sure I understand the problem that you (and the OP) are presenting? Are you advocating for militia not be available till feudal or later and just start as M@A or something? A higher stat militia in dark would be OP.

Or are you advocating for weaker elephants in feudal, that are then upgraded to battle elephants, that upgrade to elite battle elephants? While the stats could be balanced, the cost of elephants would be prohibitive in Feudal age from them really being worth making. (That said I could see this being a cool civ specific thing, a reworked Indian civ with this could be really interesting but that’s entirely off topic. Edit: I just created a topic playing with this idea)

I’d support a decreased cost to the champion upgrade, or a slight decrease to each upgrade along the way. Since the sword line clearly isn’t OP I think it would be alright for it to be a little easier to tech in to.

Stay on-topic with how you feel or don’t feel that Age of Empires II: DE is boring and be respecful towards other forum users. If you want to organize a game, please do so on the Age of Empires Discord server.

3 Likes

Your theories do not hold against real gameplay, play more the game! Have you seen recent pro tournaments lately?

I do not know what this topic is about, but I have a reason why, at least sometimes, AOE is boring: you spend a lot of time trying to find a game, then after 15 minutes of dark age it drops, player disconnect or your client just drops or even says connection lost, while you are talking with your friends via discord…
The amount of bugs is just insane, even if this would be the Beta version this would be crazy

I’m currently trying to get by in life and as playing more AoE2 yields neither study credits nor income I can’t justify doing that unfortunately.

No, I haven’t. I don’t have time to indulge watching all of them for the same reason I can’t play any more. If you want to link a specific game instead of just saying “recent pro tournaments lately” with a sentence or two about how this or that player shows my theories about walling costing time and resources demonstrably false I would love that though

1 Like

At least some of the points got adressed. With the last patch.
Maybe time to rethink the post or close the topic.

Man did you just read the changelog, or did you also play the game?
There is nothing being addressed: “improved late game performance” is rather a killing everyones PC if there are 400 units on the map, the UI is just ****, several bugs occur when using the new civ selector, even the new balance changes where not completely included into the new civ selector… there is a lot to say whats going wrong atm…

1 Like

Laughs in the new walling mechanic

2 Likes

I guess you’re playing in a language different from English? Then you’ve found a traduction error, they claimed to have corrected most of them but still found some I had reported months ago sighs

Nope, but got fixed already as it seems

yeah that point goes to you. Removing the melee armor of unbuild palisades and adding +1 second to buildtime is clearly enough to be the greatest update since release…

you act as if that’s all they did.
they nerfed several top civs, in meaningful ways, and buffed several bottom tier civs in meaningful ways, bringing better balance to the game overall and increasing diversity.
they nerfed units that were viewed as oppressive, and fixed issues that made walling a pain for those attacking (quick walling nerf), and also for those defending (By fixing them ala salamanders fix).
they also fixed numerous unique units that were in either over the top, or in need of nerfs.