Why are devs silent about AUTO QUEUE?

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Seeing a lot of great discussions from both sides as more threads are created and time goes on. I would have never known the history of the impact of such features if I hadn’t decided to dig deeper myself.

From my perspective and the perspective of a custom games player/maker, having more options/tools to play with is always a plus. It doesn’t make sense to me to get rid of a feature that has been a part of AoM for such a long time, only to add an even more potentially impactful QoL feature that automates villager gathering.

I can’t say if that’s good for a competitive scene since I don’t have the knowledge or experience to give a proper option. Still, while some may see making things like auto-queuing optional as lowering the skill ceiling or splitting the community, I see it as giving us more ways to play the game like how some game tournaments have different brackets for unique game modes.

Maybe I’m wrong, I’d love to hear more.

I am thinking this is most likely how its going to work (by right clicking what you want on the auto-queue).
The same for unit abilities. You can see in this screenshot that abilities seem to be on auto-cast:

Well put. A fantastic defense of autoqueue as it already exists in AoM.

I don’t see anyone requesting that hotkeys be removed, either.

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It will be replaced with less destructive system: Automatic subpar economy. if you wanna be lazy, the game will still allow you to be so. But you better learn how to hotkey buildings to queue military now.

Nothing about autoqueue is destructive, imo.

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According to some people’s logic, I can make the same argument about reseeding farms.

If you cannot attend to farms when microing late-game battles, you’re pretty bad at the game.
Managing both large armies and economy requires skills and strategic thinking.
Having an automatic feature lowers the skill requirement and gives the bad players an unfair advantage.

In AOE1 you cannot even build on top of desolate farms. That’s another layer of skill and strategic thinking.

BTW it’s not that I am witty. Someone really said this to me 10 years ago.

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I get the arguments from both sides. As an AOM player since 2002 myself, I’ve played with both auto and without. Truth be told I’m not crying if it’s not in but if I had to choose, I’d say keep it in. However, for multiplayer, simply make it a settings to be enabled/disabled in the lobby. That’s the best compromise. Single player leaves it to the players discretion.

I disagree with the argument that it will be beneficial to lower ranked players to will make them better players in the long run. Maybe it will, probably it will. But that’s a rather arrogant statement and a bit of a generalisation. It’s not up to people who enjoy competitive to decide for others how they should play. Some people prefer single player. So let them play how they want, and if they want to use auto queue, let them. It’s their discretion as to use it or not. But for those competitive players that don’t want it, have it a feature that can be disabled in the lobby to allow for competitive games. Lower tier players looking to increase their skills can therefore learn in these environments whilst also having the opportunity to go back to more casual games or single player with auto queue if they choose. It’s not for the select few good players to dictate to lower skill players how they should play simply because you think it will make them better.

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I don’t think there is an autoqueue option, there’s a dev video form last week in which they click on the towncenter and they click on a villager and no new option pops out, so there’s no autoqueue, unless they were playing on a custom game and with that option not available which I don’t think they would’ve intentionally disable it, I just don’t think there’s autoqueue

A lot of veteran players DO NOT want this feature in AoE3DE. Remember???

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Age of Mythology The Titans expansion added autoqueue.
Age of Empires III and it’s expansions didn’t have a autoqueue system like Age of Mythology The Titans expansion did.

I love Age of Mythology its the first game of the franchise I loved (I played more online games after The Titans expansion came out) and Age of Empires III became my favorite game of the franchise after it came out.

I wouldn’t want Age of Empires III to have a settlement system limiting where you can build town centers just like I wouldn’t want Age of Mythology to have a home city system like Age of Empires III does or trade working like it does in Age of Empires III with trade routes.

Adding new stuff that hugely changes a game is very different then having things return in a new version of a game. I want everything from the old games I loved to return and there are many others who do too.

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You have AQ for villager. Now calm down.

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