Why do Legionaries get +4 bonus damage against infantry?

This is the closest anyone has given me to an actual answer, thank you. However, I believe that they are way overtuned. Every other top civ champions are sort of close to each other. However, Legionaries will beat Japanese champions 1v1 consistently without a centurion. That is ridiculous, imo.

Vikings, for example, have no way to win a late game matchup against romans. They lack good cavalry, hand cannons, and bombard cannons. Archers get destroyed by scorpions. So, what are vikings supposed to do?

All that being said, I think that you have answered my question. It’s still broken, but legionaries do need a bit of bonus damage against infantry.

You are welcome. Yeah, the bonus damage can be tweaked probably, but I don’t see it as that necessary right now. Japanese will lose 1v1 but have a more cost effective unit. They also have both onagers and BBC with SE, so that’s probably the key.

Probably not let romans get to that point, as vikings have a pretty bad late game even against other civs.

Vikings have a better early game, so press the advantage with archers, and even in the late game having champs with extra HP and supplies and berserkers can patch things up a bit.

Anyway some civs will hard counter other civs, there isn’t really much to do, for example Italians hard counter everything turks do, literally


Romans don’t have an answer to BBC or onagers for example, aside from generic LC and monks without sanctity, or cavaliers, which can be expensive to be used as an anti siege solution. All sub par solutions, as much as what vikings have against romans.

With or without Imperial UT?

With, as what I did was a post-imp test.

In late game infantry fights, pop-effective is far more important than cost-effective. Infantry units are kinda cheap in terms of gold, and by post imperial, you also should have enough food. So, what matters is that you can keep enough numbers on the field for a snowball.

Also, what do you mean, they get BBC with SE? Japanese do not get BBC. Their imperial age UT is sort of a replacement for BBC.

I have never liked that argument. That argument only works in 1v1 arabia. How do you block them in, say, arena? or a 2v2 team game? Or fortress, or black forest?

Don’t let them get to their unbeatable composition hurts the game by making it unbalanced.

Redemption block printing monks. That’s the solution.

He already mentioned, they have no sanctity. It’s very hard to convert a bbc when you die to a single shot and cannot move because that resets conversion progress.

I don’t like this either. But it’s really hard to balance. I would want Mayans to not get totally dominated by Goths in late game. But then you may want to give Goths better early/mid game in compensation. Maybe something like replacing Hul’che Javelineers with Plumes +1 attack vs infantry.

Huns (also Tatars and Magyars) have the same problem. They die to halb siege.

But in 90% cases centurion is used for its aura. Can you make it work as a castle age opener like knights? Probably not. In imp you also rather want legionaries instead of centurions.

This means they almost always appear in low numbers, and thus hard countered by monks. They are far from OP.

Ah I always get confused, as I picture the mission were you get BBC as Japanese and I think that have it


Still, onagers with SE and champs do fine against romans.

Yeah but if you can raid enemy farm eco, replacing legionaries can be hard replace, and it’s easier to replace champs.

Also, japanese just need to get the standard upgrades, legionary needs the centurions too.

I can understand that, but this is true to a lot of civs, and onestly there are worse deathball composition to face in close maps.

That lack sanctity thought, so are quite fragile.

Yes and not, it depends on map, sometimes mixing in centurions alongside knights or light cav be quite oppressive.

Anyway I’m not thinking that it’s that broken, but some adjustments can be made.

which is why you need a mass. One bbc is like 225 gold. Make 3 monks for each bbc.

I wouldn’t mind giving mayans something like the inca slingers. They are the only ones that lack a good counter to infantry in the late game afterall.

I agree with huns. Tartars, weirdly enough, has the flaming camel. I’ve had quite some success with those, when I managed to distract the halbs. Magyars have the magyar huzar which has a strong bonus against siege. Even if they die, they can take out siege in very few hits. Magyars are fine, but I’d that tartars still have a bit of a weakness.

Romans still have onagers, redemption monks, and Centurions. This doesn’t actually feel like a strategy, it feels like brute force to possibly make it work.

That’s what I said, they don’t need centurions. They beat FU japanese champions without them.

Whataboutism. There are worse deathballs doesn’t mean this one is okay.

I guess we’ll see the exact details eventually. However, the preliminary numbers do indicate that romans are pretty broken. As the most extreme example, they have a win rate of nearly 70% against hindustanis, which is ridiculous. They also have nearly 60% win rate against other infantry civs like Aztecs, Dravidians, Slavs, and Goths.

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This is something I don’t understand. Hindustanis have good HC and BBC. In castle age they can play CA and just mix in a few ghulams vs scorpians.

Well, from my own eperience
 I think at least half of the Hindustani pickers on the ladder don’t even know they have CA and HC :smiley:
But CA play is dead anyways. And I also wouldn’t recomment it against Romans and their Scorpions. At least not as an opener.

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If the only good counter to Centurions in Castle age are monks then is a flawed design, for sure the UU is expensive but that’s more than offset with the absurd stats the unit has, up to 140 HP, 15 attack, 4 melee and 5 Pierce armor, so you have an UU that’s just as good as Leitis without relics and Boyars in castle age without having the weakness to ranged attacks that Leitis has and wayy better HP than Boyars.

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Show me a build order that techs into Centurions opening? Talking stats without a way to make it viable is pointless. By your logic I can say war elephant is completely OP.

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Wondering what better openers do you go for? Xbows do too little damage. Maybe could work with mangos. But CA could work with mangos too. Can’t do your own LS either.

Ghulams will die to scorpions, if you have around 10 or more. So will camels and cav archers. The only play is to us mangonels and CA. However, that combo is expensive, and micro intensive.

Centurions cost 160 resources compared to a knight’s 135. The bigger limiting factor is a castle.A centurion build order is entirely possible by mid-late castle age. War elephants cost 255, which is significantly higher.

That’s a huge factor. Centurion takes 24 sec to train. Compare to a 2 stable knight opening, you fall behind in both eco and military. This is almost suicide.

What do you go before that? Knights? And this also means much later imp timing.

Build up militia in feudal age. Or make scorpions with redemption monks.

There are too many variables here to give one answer. This depends on if you are against an archer civ or a cav civ, if you going for a 3tc boom or a 1 tc push, if your opponent gets bombard cannons, etc.

The point is, if you want to make centurions from one castle continuously after mid-castle age, it is absolutely possible to do that. How that fits into the larger game plan is a different, and more complicated topic.

At that point it’s just a matter of who has the best micro, you can have more monks but the enemy just need a good shot, while you might take an insta conversation as much as an hour for the conversation.

They are also more vulnerable against LC.

With the same number of units, yes romans wins, and they can field onagers too, but that’s not the point.

Japanese champs, with onagers and monks can beat the late game roman composition, having similar tools. Romans composition is slightly better, but good micro/macro can offset that.

If you instead want 2 civs that are "perfectly balanced as all things should be" and that any civ can perfectly counter anything
 well there are worse cases then the romans, as almost no civs have an answer for everything and at the same time can be countered by everything.

Take Italians and turks, if you set aside the “struggle” for the early game, their late game deathball is way stronger then the roman one.

You don’t need to watch the individual matches again single civs, it’s too early for that and people simply might not know what to do, or we just have too few matches.

The overall win rate shows that they are balanced, but that’s the quantitative data, of course we should look at the qualitative data too


Let me introduce you to 
 THE BOHEMIANS. This civ has the most powerful siege weapon in the game, supported by monks that only cost food. Forget about using hussars, their halbs are extra spicy. Thinking of infantry? They have hand cannoneers which are super fast. Archers? Did I mention that houfnice have a large splash damage? If you are going full archers, they also have their otherwise garbage UU. There is literally no counter to this civ if they reach endgame with a good eco.

There are also a few other civs with insane end-game deathball comps like Byzantines, Ethiopians, Portuguese, and Koreans. With infinite resources, Khmer, Persians, and Turks have those as well.

No, the opponent needs 3 good shots, one for each monk. You won’t get that before the BBC gets converted.

That is why I said preliminary numbers. Single civ matchups aren’t as important as matchups against groups of civs. Like the infantry group I indicated.
But they do seem alright otherwise.

The reason can also be a legacy issue as Legionary was introduced as a redesigned Elite Jaguar Warrior in The Forgotten (2013). They used to share a lot of stats which didn’t change in the official version after 10 years.

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It needs just one shot, then retreat, then another shot and so on and on


It’s just about micro and luck at that point, a monk can convert a BBC instantly, or a BBC can micro back and forward on and on.