Hello, since the last DLC, I’ve played a bunch of ladder matches between 1k9-2k elo and casted some games from better players like straydog and I can conclude that gurjaras are completely busted. Here’s why.
the camel scout
the camel scout has nothing special until feudal, then he is unbeatable for most civs, except mesos. I can see the responses. “yeah that’s the point of the camel scout, beating the regular scout”. The bonus is way too high, +6 in addition to the 4 base attack is a total of 10 DAMAGE, you basically 5 shot a scout with another scout, it’s not like you have to make a spear and to finish the camel scout is almost as fast as the regular scout cavalry so it’s way harder to outrun it…
The sheep bonus
I’m not gonna talk about the bug that makes it impossible to color back the sheeps you were stolen by a gurjaras that just garrison them. At first glance, it seems to be a nice bonus, not strong, not bad, just ok but in reality its totally busted again. It generates 28 food per minutes, let’s say you garrison everything at 1 minute in game time, at minute 10 you already generated 252 food, which is roughly the time you get to feudal age. It means you can up feudal very early at like 18-19pop and make an archery/blacksmith opening with at least the wood upgrade and then make a transition to scouts a few minutes later. I’ve seen this kind of play very often in the ladder and it’s totally OP since you can also get to castle age around 20 minutes after. At 20 minutes, you generated 532 food…
mounted units +50% bonus damage
Let’s get to the funny part now. This bonus works for ALL mounted units including :
- camel riders against cavalry and camels
- scout cavalry against monks (yes lol). This one is particularly OP because you can now 2 shot a monk with just the +1 attack instead of 3 shot, which makes a huge difference in arena for example, or just generally because it makes it way easier to kill a monk with minimum investment
- armored elephants also profit from the bonus, you deal 50% more damage to building LMAO
The castle age unique tech
military units cost -25% food, and its for every unit in your tech tree :
- skirms cost 19 food instead of 25
- elephant archers cost 68 food instead of 90
- hussars cost 60 instead of 80, to compare the magyars one is 68 food and 64 for berbers (-15% and -20%), and he has the last defense upgrade which is way more important than the last attack upgrade)
- camels cost 41 food instead of 55
- armored elephants cost 98 food instead of 130
- shrivamsha riders cost 52 food instead of 70
- chakram cost 49 food instead of 65
AND the most stupid one, the two handed swordman, with a nice cost of 30 FOOD, because the devs forgot to take away supplies from their tech tree lmao. So you have a unit which costs 30f/20g. Gurjaras suffer against eagles ? That’s a ■■■■■■■ joke ? The most ridiculous thing is that these units are not even gold intensive so you spam them like a retard.
Gurjaras have a response to EVERYTHING in all game stages, there is not a single moment where you will lose a game because of your army composition. Don’t even talk about compositions that are way harder to get like halbs and siege or unique units compositions.
You have bracer skirms, HC, BBC, camels, a rly strong unique unit, hussars, shrivamsha riders, decent monks, two handed swordman with a 30 food cost…
All these bonuses added make the civ totally broken. the 50% bonus needs to be tuned down to like 30% and only for camels, the castle age unique tech food cost has to be tripled at least and the last armor upgrade on the cav should be removed. These are the 3 nerfs that are needed. At least 2 of these nerfs would make the civ way less dominant.